少年修仙传客户端代码仓库
client_linchunjie
2019-03-19 e836e2bbe5023c4432b5d883f8f9b039cf629bfd
Core/MapEditor/Behavior/Bhv_TransferPoint.cs
@@ -7,6 +7,10 @@
    {
        [HideInInspector]
        public int effectID = -1;
        public string stateNameFront = "Fly_500";
        public float flyTimeFront = 2;
        public string stateNameBack = "Fly_500";
        public float flyTimeBack = 2;
#if UNITY_EDITOR
@@ -16,6 +20,10 @@
        public void Save(BinaryWriter bw)
        {
            bw.Write(effectID);
            bw.Write(stateNameFront);
            bw.Write(flyTimeFront);
            bw.Write(stateNameBack);
            bw.Write(flyTimeBack);
            bw.Write((float)System.Math.Round(transform.position.x, 2));
            bw.Write((float)System.Math.Round(transform.position.y, 2));
            bw.Write((float)System.Math.Round(transform.position.z, 2));
@@ -25,6 +33,10 @@
        public void Load(BinaryReader br)
        {
            effectID = br.ReadInt32();
            stateNameFront = br.ReadString();
            flyTimeFront = br.ReadSingle();
            stateNameBack = br.ReadString();
            flyTimeBack = br.ReadSingle();
            float _x = br.ReadSingle();
            float _y = br.ReadSingle();
            float _z = br.ReadSingle();