Core/MapEditor/Behavior/Bhv_Evt_RefreshSceneObject.cs
@@ -164,7 +164,7 @@ _sceneObjData.resName = sceneName; RaycastHit _hit; Ray _ray = SceneView.lastActiveSceneView.camera.ViewportPointToRay(new Vector3(.5f, .5f, 0)); if (Physics.Raycast(_ray, out _hit, 1000f, LayerUtility.WalkbleMask)) if (Physics.Raycast(_ray, out _hit, 10000f, LayerUtility.WalkbleMask)) { _sceneObjData.transform.position = _hit.point; }