Lua/Gen/PlayerDatasWrap.cs
@@ -405,7 +405,7 @@ { E_ItemType _itemType;translator.Get(L, 2, out _itemType); E_DropItemType _itemType;translator.Get(L, 2, out _itemType); bool gen_ret = gen_to_be_invoked.IsEquip( _itemType ); LuaAPI.lua_pushboolean(L, gen_ret);