System/MainInterfacePanel/PowerAddWin.cs
@@ -125,6 +125,10 @@ { type = WindowType.TreasureLevelUp; } else if (WindowCenter.Instance.IsOpen<RealmWin>()) { type = WindowType.Realm; } var _index = powerUpPositions.FindIndex((x)=> { return x.windowType == type; @@ -146,6 +150,7 @@ { None, TreasureLevelUp, Realm, } }