System/Guard/GuardModel.cs
@@ -102,7 +102,8 @@ private void CheckFairyLandGuard() { fairyLandGuard = false; var itemModel = pack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Guard1); var equipPlace = EquipPlaceMapConfig.GetServerPlace(0, (int)RoleEquipType.Guard1); var itemModel = pack.GetItemByIndex(PackType.Equip, equipPlace); if (itemModel == null || !fairyLandGuardItems.Contains(itemModel.itemId)) { for (int i = 0; i < fairyLandGuardItems.Count; i++)