System/Skill/ExpertSkillConditionCell.cs
@@ -23,8 +23,15 @@ m_Line.gameObject.SetActive(level < skillConfig.SkillMaxLV); TreasurePotential potential; if (model.TryGetPotential(skillId, out potential) && potential.level >= level) var expertLevel = 0; TreasurePotential expertSkill; if (model.TryGetPotential(skillId, out expertSkill)) { expertLevel = expertSkill.level; } if (expertLevel >= level) { m_Description.color = UIHelper.s_LightYellow; }