System/Team/TeamInviteBehaviour.cs
@@ -54,9 +54,8 @@ } } var isNirvanaLevel = invite.playerLevel > GeneralDefine.greatMasterStartLV; m_LevelSign.gameObject.SetActive(isNirvanaLevel); m_Level.text = isNirvanaLevel ? (invite.playerLevel - GeneralDefine.greatMasterStartLV).ToString() : invite.playerLevel.ToString(); m_LevelSign.gameObject.SetActive(false); m_Level.text = invite.playerLevel.ToString(); } public override void Dispose()