| | |
| | | m_MinLevel.gameObject.SetActive(minLevelBuf != 0);
|
| | | if (minLevelBuf != 0)
|
| | | {
|
| | | var isMinPickLevel = minLevelBuf >= GeneralDefine.greatMasterStartLV;
|
| | | m_MinLevelSign.gameObject.SetActive(isMinPickLevel);
|
| | | m_MinLevel.text = (isMinPickLevel ? (minLevelBuf - GeneralDefine.greatMasterStartLV) : minLevelBuf).ToString();
|
| | | m_MinLevelSign.gameObject.SetActive(false);
|
| | | m_MinLevel.text = minLevelBuf.ToString();
|
| | | }
|
| | | }
|
| | |
|
| | |
| | |
|
| | | if (maxLevelBuf != 0)
|
| | | {
|
| | | var isMaxPickLevel = maxLevelBuf >= GeneralDefine.greatMasterStartLV;
|
| | | m_MaxLevelSign.gameObject.SetActive(isMaxPickLevel);
|
| | | m_MaxLevel.text = (isMaxPickLevel ? (maxLevelBuf - GeneralDefine.greatMasterStartLV) : maxLevelBuf).ToString();
|
| | | m_MaxLevelSign.gameObject.SetActive(false);
|
| | | m_MaxLevel.text =maxLevelBuf.ToString();
|
| | | }
|
| | | }
|
| | |
|