少年修仙传客户端代码仓库
client_Hale
2019-04-25 ebb2c55c8da014b375d89cdf74f638a19bb6856d
System/Tip/PlayerDetailWin.cs
@@ -23,41 +23,31 @@
        private List<PlayerDetails.DetailType> funcTypes = new List<PlayerDetails.DetailType>();
        FriendsModel m_FriendModel
        {
            get
            {
        FriendsModel m_FriendModel {
            get {
                return ModelCenter.Instance.GetModel<FriendsModel>();
            }
        }
        FairyModel m_FairyModel
        {
            get
            {
        FairyModel m_FairyModel {
            get {
                return ModelCenter.Instance.GetModel<FairyModel>();
            }
        }
        RoleParticularModel m_RoleParticularModel
        {
            get
            {
        RoleParticularModel m_RoleParticularModel {
            get {
                return ModelCenter.Instance.GetModel<RoleParticularModel>();
            }
        }
        TeamModel m_TeamModel
        {
            get
            {
        TeamModel m_TeamModel {
            get {
                return ModelCenter.Instance.GetModel<TeamModel>();
            }
        }
        private float ratio = 1.0f;
        public bool IsCrossServerPlayer
        {
            get
            {
        public bool IsCrossServerPlayer {
            get {
                if (PlayerDetails.ServerGroupId == 0)
                {
                    return false;
@@ -106,17 +96,9 @@
        public void ShowPlayerDetail()
        {
            m_ContainerDetail.localPosition = PlayerDetails.targetPos;
            m_PlayerTxt.text = UIHelper.ServerStringTrim(PlayerDetails.PlayerName);
            if (PlayerDetails.LV > GeneralDefine.greatMasterStartLV)
            {
                m_LevelSign.gameObject.SetActive(true);
                m_PlayerLevelTxt.text = (PlayerDetails.LV - GeneralDefine.greatMasterStartLV).ToString();
            }
            else
            {
                m_LevelSign.gameObject.SetActive(false);
                m_PlayerLevelTxt.text = Language.Get("PlayerDetail_Level", PlayerDetails.LV);
            }
            m_PlayerTxt.text = UIHelper.ServerStringTrim(PlayerDetails.PlayerName);
            m_LevelSign.gameObject.SetActive(false);
            m_PlayerLevelTxt.text = Language.Get("PlayerDetail_Level", PlayerDetails.LV);
            CheckDetailType();
            OnPlayerDetailRefresh();