System/Dungeon/DungeonModel.cs
@@ -8,7 +8,8 @@ namespace Snxxz.UI { public class DungeonModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize [XLua.LuaCallCSharp] public class DungeonModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize { Dictionary<int, Dictionary<int, int>> dungeonMap = new Dictionary<int, Dictionary<int, int>>();//mapid,lineId,DungeonId; Dictionary<int, Dictionary<int, int>> dungeonHintMap = new Dictionary<int, Dictionary<int, int>>();