System/FairyAu/FairyGrabBossModel.cs
@@ -5,7 +5,8 @@ using UnityEngine; namespace Snxxz.UI { public class FairyGrabBossModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity [XLua.LuaCallCSharp] public class FairyGrabBossModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public List<int> bosses { get; private set; } Dictionary<int, List<Item>> dropItemDict = new Dictionary<int, List<Item>>();