System/FairyAu/FairyGrabBossModel.cs
@@ -5,6 +5,7 @@ using UnityEngine; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class FairyGrabBossModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public List<int> bosses { get; private set; }