System/FairyAu/FairyModel.cs
@@ -6,7 +6,8 @@ using UnityEngine; namespace Snxxz.UI { public class FairyModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk [XLua.LuaCallCSharp] public class FairyModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } public override void Init()