System/FairylandCeremony/FairylandCeremonyModel.cs
@@ -5,7 +5,8 @@ namespace Snxxz.UI { public class FairylandCeremonyModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk [XLua.LuaCallCSharp] public class FairylandCeremonyModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk { public ReceiveState receiveState { get; private set; } Dictionary<CeremonyType, Dictionary<int, List<int>>> typeLvDict = new Dictionary<CeremonyType, Dictionary<int, List<int>>>();