System/FairylandCeremony/FairylandCeremonyModel.cs
@@ -5,6 +5,7 @@ namespace Snxxz.UI { [XLua.LuaCallCSharp] public class FairylandCeremonyModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk { public ReceiveState receiveState { get; private set; }