System/MainInterfacePanel/StoryMissionsModel.cs
@@ -20,7 +20,8 @@ public int TaskID; public int TaskType;//(0,未完成,1,正在进行中) } public class StoryMissionsModel : Model, IBeforePlayerDataInitialize [XLua.LuaCallCSharp] public class StoryMissionsModel : Model, IBeforePlayerDataInitialize { public Dictionary<int, int> StoryMissionsDic = new Dictionary<int, int>();//(value,0未完成,1完成) public Dictionary<int, List<TaskListConfig>> TaskCfgDict = new Dictionary<int, List<TaskListConfig>>();