System/MainInterfacePanel/StoryMissionsModel.cs
@@ -20,6 +20,7 @@ public int TaskID; public int TaskType;//(0,未完成,1,正在进行中) } [XLua.LuaCallCSharp] public class StoryMissionsModel : Model, IBeforePlayerDataInitialize { public Dictionary<int, int> StoryMissionsDic = new Dictionary<int, int>();//(value,0未完成,1完成)