System/PlayerDead/PlayerDeadModel.cs
@@ -6,7 +6,8 @@ using System.Collections; using System.Text; public class PlayerDeadModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk [XLua.LuaCallCSharp] public class PlayerDeadModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk { public int[]dungeonKillArray { get; private set; } public override void Init()