System/Vip/LimitedTimePackageModel.cs
@@ -10,7 +10,8 @@ using TableConfig; using UnityEngine; public class LimitedTimePackageItemClassModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity [XLua.LuaCallCSharp] public class LimitedTimePackageItemClassModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public Dictionary<int, int> DicBuyPackage = new Dictionary<int, int>(); public event Action UpdateLimitedTimePackageItem;