System/WorldMap/MapModel.cs
@@ -11,7 +11,8 @@ namespace Snxxz.UI { public class MapModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk, IMapInitOk [XLua.LuaCallCSharp] public class MapModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk, IMapInitOk { Dictionary<int, WorldMapArea> worldMapAreas = new Dictionary<int, WorldMapArea>(); Dictionary<int, bool> worldMapUnLockStates = new Dictionary<int, bool>();