| | |
| | | namespace TableConfig { |
| | | |
| | | |
| | | public partial class FightPowerParamConfig : ConfigBase { |
| | | public partial class FightPowerParamConfig : ConfigBase {
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| | |
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| | | public int LV { get ; private set ; }
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| | | public int Hit { get ; private set ; }
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| | | public int Miss { get ; private set ; }
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| | | public int DamagePer { get ; private set ; }
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| | | public int DamReduce { get ; private set ; }
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| | | public int IgnoreDefRate { get ; private set ; }
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| | | public int DamChanceDef { get ; private set ; }
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| | | public int BleedDamage { get ; private set ; }
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| | | public int FaintRate { get ; private set ; }
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| | | public int SuperHitReduce { get ; private set ; }
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| | | public int LuckyHitRateReduce { get ; private set ; }
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| | | public int SkillAtkRate { get ; private set ; }
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| | | public int SkillAtkRateReduce { get ; private set ; }
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| | | public int DamagePerPVP { get ; private set ; }
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| | | public int DamagePerPVPReduce { get ; private set ; }
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| | | public int DamBackPer { get ; private set ; }
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| | | public int IgnoreDefRateReduce { get ; private set ; }
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| | | public int FaintDefRate { get ; private set ; }
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| | | public int AtkSpeedParameter { get ; private set ; }
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| | | public int LuckyHitParameter { get ; private set ; }
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| | | |
| | | public int LV { get ; private set ; } |
| | | public int Hit { get ; private set ; } |
| | | public int Miss { get ; private set ; } |
| | | public int DamagePer { get ; private set ; } |
| | | public int DamReduce { get ; private set ; } |
| | | public int IgnoreDefRate { get ; private set ; } |
| | | public int DamChanceDef { get ; private set ; } |
| | | public int BleedDamage { get ; private set ; } |
| | | public int FaintRate { get ; private set ; } |
| | | public int SuperHitReduce { get ; private set ; } |
| | | public int LuckyHitRateReduce { get ; private set ; } |
| | | public int SkillAtkRate { get ; private set ; } |
| | | public int SkillAtkRateReduce { get ; private set ; } |
| | | public int DamagePerPVP { get ; private set ; } |
| | | public int DamagePerPVPReduce { get ; private set ; } |
| | | public int DamBackPer { get ; private set ; } |
| | | public int IgnoreDefRateReduce { get ; private set ; } |
| | | public int FaintDefRate { get ; private set ; } |
| | | public int AtkSpeedParameter { get ; private set ; } |
| | | public int LuckyHitParameter { get ; private set ; } |
| | | |
| | | public override string getKey() |
| | | { |
| | | return LV.ToString(); |
| | | public override string getKey()
|
| | | {
|
| | | return LV.ToString();
|
| | | } |
| | | |
| | | public override void Parse() { |
| | | try |
| | | { |
| | | LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; |
| | | |
| | | Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; |
| | | |
| | | Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; |
| | | |
| | | DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; |
| | | |
| | | DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; |
| | | |
| | | IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; |
| | | |
| | | DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; |
| | | |
| | | BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; |
| | | |
| | | FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; |
| | | |
| | | SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; |
| | | |
| | | LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; |
| | | |
| | | SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; |
| | | |
| | | SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; |
| | | |
| | | DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; |
| | | |
| | | DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; |
| | | |
| | | DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; |
| | | |
| | | IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; |
| | | |
| | | FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; |
| | | |
| | | AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; |
| | | |
| | | LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | DesignDebug.Log(ex); |
| | | try
|
| | | {
|
| | | LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; |
| | | |
| | | Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; |
| | | |
| | | Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; |
| | | |
| | | DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; |
| | | |
| | | DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; |
| | | |
| | | IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; |
| | | |
| | | DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; |
| | | |
| | | BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; |
| | | |
| | | FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; |
| | | |
| | | SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; |
| | | |
| | | LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; |
| | | |
| | | SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; |
| | | |
| | | SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; |
| | | |
| | | DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; |
| | | |
| | | DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; |
| | | |
| | | DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; |
| | | |
| | | IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; |
| | | |
| | | FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; |
| | | |
| | | AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; |
| | | |
| | | LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; |
| | | }
|
| | | catch (Exception ex)
|
| | | {
|
| | | DesignDebug.Log(ex);
|
| | | } |
| | | } |
| | | |