少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-13 eda22bcd9683f3a94e0744da60d23808272c627f
Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs
@@ -1,41 +1,41 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Thursday, May 03, 2018
//--------------------------------------------------------
using UnityEngine;
using System;
using System.Collections.Generic;
namespace TableConfig
{
    public partial class SuccessConfig : ConfigBase, IConfigPostProcess
    {
        static Dictionary<int, List<int>> m_TreasureExpDict = new Dictionary<int, List<int>>();
        public void OnConfigParseCompleted()
        {
            if (this.MagicWeaponID != 0)
            {
                List<int> _list;
                m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list);
                if (_list == null)
                {
                    _list = new List<int>();
                    m_TreasureExpDict.Add(this.MagicWeaponID, _list);
                }
                _list.Add(this.ID);
            }
        }
        public static bool TryGetTreasureExpAchievements(int _treasureId, out List<int> _list)
        {
            return m_TreasureExpDict.TryGetValue(_treasureId, out _list);
        }
    }
}
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Thursday, May 03, 2018
//--------------------------------------------------------
using UnityEngine;
using System;
using System.Collections.Generic;
namespace TableConfig
{
    public partial class SuccessConfig : ConfigBase, IConfigPostProcess
    {
        static Dictionary<int, List<int>> m_TreasureExpDict = new Dictionary<int, List<int>>();
        public void OnConfigParseCompleted()
        {
            if (this.MagicWeaponID != 0)
            {
                List<int> _list;
                m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list);
                if (_list == null)
                {
                    _list = new List<int>();
                    m_TreasureExpDict.Add(this.MagicWeaponID, _list);
                }
                _list.Add(this.ID);
            }
        }
        public static bool TryGetTreasureExpAchievements(int _treasureId, out List<int> _list)
        {
            return m_TreasureExpDict.TryGetValue(_treasureId, out _list);
        }
    }
}