| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Friday, September 08, 2017 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | using TableConfig; |
| | | using System; |
| | | using System.Collections.Generic; |
| | | //顶层面板框按钮 |
| | | namespace Snxxz.UI |
| | | { |
| | | |
| | | public class HighSettingTip : MonoBehaviour |
| | | { |
| | | [SerializeField] Button _DaTreasureBtn;//打宝按钮 |
| | | [SerializeField] Button m_LootPrecious;//夺宝 |
| | | [SerializeField] Button _MarketBtn;//市场按钮 |
| | | [SerializeField] Button _ShoppingBtn;//商城按钮 |
| | | [SerializeField] Button _RechargeBtn;//充值按钮 |
| | | [SerializeField] Button _WelfareBtn;//福利按钮 |
| | | [SerializeField] Button _TreasureBtn;//寻宝按钮 |
| | | [SerializeField] Button m_OpenService;//开服活动按钮 |
| | | [SerializeField] Button _RuneTaBtn;//符印按钮 |
| | | |
| | | [SerializeField] Image m_OpenServerTitle; |
| | | |
| | | |
| | | [SerializeField] Transform m_HighSettingTip;//判定 |
| | | |
| | | [SerializeField] GameObject m_HighSettingShow;//是否开启切换功能 |
| | | [SerializeField] Button _ShowBtn;//切换按钮1 |
| | | [SerializeField] Button _ColseBtn;//切换按钮2 |
| | | |
| | | [SerializeField] UIEffect m_OSCEffect;//开服活动特效 |
| | | [SerializeField] UIEffect m_StoreEffect;//商城特效 |
| | | [SerializeField] Button storeDesBtn; //商城活动描述信息 |
| | | |
| | | [SerializeField] HighSettingFadeInFadeOut m_HighSettingFadeInFadeOut; |
| | | [SerializeField] Button m_Treasure;//法宝入口 |
| | | |
| | | [SerializeField] Button m_HappyXBBtn;//寻宝入口 |
| | | [SerializeField] Button m_FindHostBtn;//仙宝寻主 |
| | | |
| | | [SerializeField] RechargeBtnBehaviour m_RechargetBtnBehaviour; |
| | | [SerializeField] Button m_OSGiftBtn; |
| | | |
| | | [SerializeField] Button m_LimitedTimePBtn;//限时礼包 |
| | | [SerializeField] Button m_ElfFestivalBtn;//仙界盛典 |
| | | private bool _bool = true; |
| | | private int swicthCdTime = 0; |
| | | private bool IsFadeOut = true; |
| | | private bool isNeedTip = true; |
| | | |
| | | StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } } |
| | | OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } } |
| | | PlayerMainDate mainModel { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } } |
| | | private void Start() |
| | | { |
| | | isNeedTip = true; |
| | | } |
| | | |
| | | public void Init() |
| | | { |
| | | swicthCdTime = int.Parse(ConfigManager.Instance.GetTemplate<FuncConfigConfig>("AutomaticSwitch").Numerical1); |
| | | OpenServerActivityStateChange(); |
| | | CheckOSGift(); |
| | | m_RechargetBtnBehaviour.Init(); |
| | | m_HighSettingFadeInFadeOut.Init(); |
| | | storeDesBtn.AddListener(() => { storeDesBtn.gameObject.SetActive(false); }); |
| | | m_LootPrecious.AddListener(LootPreciousButton); |
| | | _MarketBtn.AddListener(MarketButton); |
| | | _ShoppingBtn.AddListener(ShoppingButton); |
| | | _TreasureBtn.AddListener(TreasureButton); |
| | | _WelfareBtn.AddListener(WelfareButton); |
| | | _DaTreasureBtn.AddListener(DaTreasureButton); |
| | | _RechargeBtn.AddListener(RechargeButton); |
| | | m_Treasure.AddListener(OpenTreasure); |
| | | _ShowBtn.AddListener(ShowButton); |
| | | _ColseBtn.AddListener(ColseButton); |
| | | m_HappyXBBtn.AddListener(OnClickHappyXBBtn); |
| | | m_FindHostBtn.AddListener(OnClickFindHostBtn); |
| | | m_OpenService.AddListener(OpenService); |
| | | m_OSGiftBtn.AddListener(OSGiftBtn); |
| | | _RuneTaBtn.onClick.AddListener(RuneTaButton); |
| | | m_LimitedTimePBtn.AddListener(OnCliCkLimitedTimePBtn); |
| | | m_ElfFestivalBtn.AddListener(OnClickElfFestivalBtn); |
| | | if (_bool) |
| | | { |
| | | ColseButton(); |
| | | } |
| | | |
| | | if (_ColseBtn.gameObject.activeSelf) |
| | | { |
| | | CoroutineMgr.Instance.OnMainStartCorUp(swicthCdTime); |
| | | } |
| | | CoroutineMgr.Instance.MainHighTipCdTimeEvent += OnMainHighTipCdTime; |
| | | FunctionUnlockFlyObjectTarget.IsPlayerUiEffect += IsPlayerUiEffect; |
| | | osGiftModel.OnOSGiftStateChange += CheckOSGift; |
| | | storeModel.StoreFuncOpenAct += OnStoreFuncOpen; |
| | | OpenServerActivityCenter.Instance.openServerActivityStateChange += OpenServerActivityStateChange; |
| | | } |
| | | |
| | | |
| | | public void OnActived() |
| | | { |
| | | |
| | | if (_ColseBtn.gameObject.activeInHierarchy) |
| | | { |
| | | m_HighSettingFadeInFadeOut.PositionNow(); |
| | | } |
| | | else |
| | | { |
| | | if (mainModel.IsRedPointShowPanel()) |
| | | { |
| | | ShowButtonNow(); |
| | | } |
| | | else |
| | | { |
| | | m_HighSettingFadeInFadeOut.PositionDel(); |
| | | } |
| | | } |
| | | } |
| | | |
| | | public void UnInit() |
| | | { |
| | | m_LootPrecious.RemoveAllListeners(); |
| | | _MarketBtn.RemoveAllListeners(); |
| | | _ShoppingBtn.RemoveAllListeners(); |
| | | _TreasureBtn.RemoveAllListeners(); |
| | | _WelfareBtn.RemoveAllListeners(); |
| | | _DaTreasureBtn.RemoveAllListeners(); |
| | | _RechargeBtn.RemoveAllListeners(); |
| | | m_Treasure.RemoveAllListeners(); |
| | | _ShowBtn.RemoveAllListeners(); |
| | | _ColseBtn.RemoveAllListeners(); |
| | | m_OpenService.RemoveAllListeners(); |
| | | m_HappyXBBtn.RemoveAllListeners(); |
| | | m_FindHostBtn.RemoveAllListeners(); |
| | | m_OSGiftBtn.RemoveAllListeners(); |
| | | m_LimitedTimePBtn.RemoveAllListeners(); |
| | | _RuneTaBtn.onClick.RemoveAllListeners(); |
| | | CoroutineMgr.Instance.MainHighTipCdTimeEvent -= OnMainHighTipCdTime; |
| | | FunctionUnlockFlyObjectTarget.IsPlayerUiEffect -= IsPlayerUiEffect; |
| | | FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange; |
| | | storeModel.StoreFuncOpenAct -= OnStoreFuncOpen; |
| | | osGiftModel.OnOSGiftStateChange -= CheckOSGift; |
| | | OpenServerActivityCenter.Instance.openServerActivityStateChange -= OpenServerActivityStateChange; |
| | | CoroutineMgr.Instance.OnMainStopCorUP(); |
| | | m_HighSettingFadeInFadeOut.Unit(); |
| | | m_RechargetBtnBehaviour.UnInit(); |
| | | } |
| | | |
| | | private void OnFuncStateChange(int obj) |
| | | { |
| | | if (this.gameObject.activeInHierarchy) |
| | | { |
| | | StartCoroutine(DelayFrame()); |
| | | } |
| | | } |
| | | |
| | | |
| | | IEnumerator DelayFrame() |
| | | { |
| | | yield return WaitingForSecondConst.WaitMS200; |
| | | SwithButtonObj(); |
| | | } |
| | | |
| | | public void AfterOpen() |
| | | { |
| | | FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange; |
| | | SwithButtonObj(); |
| | | |
| | | RefreshOSCEffect(); |
| | | RefreshStoreEffect(); |
| | | } |
| | | |
| | | private void OnDisable() |
| | | { |
| | | StopCoroutine(DelayHideStoreDes()); |
| | | } |
| | | |
| | | private void IsPlayerUiEffect() |
| | | { |
| | | if (NewBieCenter.Instance.inGuiding) |
| | | { |
| | | return; |
| | | } |
| | | if (!m_HighSettingFadeInFadeOut.GetIsFadeIn()) |
| | | { |
| | | m_HighSettingFadeInFadeOut.PositionDel();//立刻隐藏 |
| | | } |
| | | } |
| | | |
| | | private void OpenServerActivityStateChange() |
| | | { |
| | | int _order = 0; |
| | | m_OpenService.gameObject.SetActive(OpenServerActivityCenter.Instance.IsAnyActivityOpen(out _order)); |
| | | } |
| | | |
| | | private void OnMainHighTipCdTime() |
| | | { |
| | | ColseButton(); |
| | | } |
| | | |
| | | void MarketButton()//市场按钮 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<MarketWin>(); |
| | | } |
| | | |
| | | void OpenService()//开服活动 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<OpenServerActivityWin>(); |
| | | } |
| | | |
| | | |
| | | void ShoppingButton()//商城按钮 |
| | | { |
| | | if (FuncOpen.Instance.IsFuncOpen(79)) |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<StoreWin>(); |
| | | } |
| | | else |
| | | { |
| | | SysNotifyMgr.Instance.ShowTip("UnopenedFunction"); |
| | | } |
| | | } |
| | | |
| | | void TreasureButton()//寻宝按钮 |
| | | { |
| | | |
| | | } |
| | | void WelfareButton()//福利按钮 |
| | | { |
| | | WelfareCenter.Instance.OpenWelfare(); |
| | | } |
| | | |
| | | void DaTreasureButton()//打宝按钮 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<FindPreciousFrameWin>(); |
| | | } |
| | | |
| | | void LootPreciousButton()//夺宝 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<LootPreciousFrameWin>(); |
| | | } |
| | | |
| | | void RechargeButton()//充值按钮 |
| | | { |
| | | if (VersionConfig.Get().isBanShu) |
| | | { |
| | | SysNotifyMgr.Instance.ShowTip("FuncNoOpen_Nowaday"); |
| | | return; |
| | | } |
| | | switch (m_RechargetBtnBehaviour.state) |
| | | { |
| | | case 1: |
| | | if (!NewBieCenter.Instance.inGuiding) |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<FirstRechargeWin>(true); |
| | | } |
| | | break; |
| | | //case 2: |
| | | // WindowCenter.Instance.Open<OpenServerGiftWin>(); |
| | | // break; |
| | | case 3: |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<VipRechargeWin>(false, 0); |
| | | break; |
| | | } |
| | | } |
| | | |
| | | private void OSGiftBtn() |
| | | { |
| | | if (osGiftModel.giftGetNotify) |
| | | { |
| | | osGiftModel.giftGetNotify = false; |
| | | } |
| | | WindowCenter.Instance.Open<OpenServerGiftWin>(); |
| | | } |
| | | |
| | | void RuneTaButton()//符印塔 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<RuneTowerWin>(); |
| | | } |
| | | private void CheckOSGift() |
| | | { |
| | | m_OSGiftBtn.gameObject.SetActive(osGiftModel.activate); |
| | | SwithButtonObj(); |
| | | } |
| | | |
| | | void OpenTreasure() |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | var _model = ModelCenter.Instance.GetModel<TreasureModel>(); |
| | | if (_model.GetTreasureUnlockShow(TreasureCategory.Human) != 0) |
| | | { |
| | | _model.currentCategory = TreasureCategory.Human; |
| | | } |
| | | WindowCenter.Instance.Open<TreasureSelectWin>(); |
| | | } |
| | | |
| | | void OnClickHappyXBBtn()//寻宝 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<HappyXBWin>(); |
| | | } |
| | | |
| | | void OnClickFindHostBtn()//仙宝寻主 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<TreasureFindHostWin>(); |
| | | } |
| | | void OnCliCkLimitedTimePBtn()//限时礼包 |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<LimitedTimePackageWin>(); |
| | | } |
| | | |
| | | void OnClickElfFestivalBtn() |
| | | { |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | WindowCenter.Instance.Open<FairylandCeremonyWin>(); |
| | | } |
| | | public void ShowButton()//向上 |
| | | { |
| | | |
| | | _ColseBtn.gameObject.SetActive(true); |
| | | _ShowBtn.gameObject.SetActive(false); |
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf) |
| | | { |
| | | m_HighSettingFadeInFadeOut.FadeOut();//淡出 |
| | | } |
| | | CoroutineMgr.Instance.OnMainStartCorUp(swicthCdTime); |
| | | |
| | | } |
| | | |
| | | public void ColseButton()//向下 |
| | | { |
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf) |
| | | { |
| | | _ShowBtn.gameObject.SetActive(true); |
| | | _ColseBtn.gameObject.SetActive(false); |
| | | m_HighSettingFadeInFadeOut.FadeIn();//淡入 |
| | | _bool = false; |
| | | CoroutineMgr.Instance.OnMainStopCorUP(); |
| | | } |
| | | } |
| | | public void ColseButtonNow()//向下(立刻隐藏) |
| | | { |
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf) |
| | | { |
| | | _ShowBtn.gameObject.SetActive(true); |
| | | _ColseBtn.gameObject.SetActive(false); |
| | | m_HighSettingFadeInFadeOut.PositionDel();//立刻隐藏 |
| | | _bool = false; |
| | | CoroutineMgr.Instance.OnMainStopCorUP(); |
| | | } |
| | | } |
| | | public void ShowButtonNow()//向上(立刻出现) |
| | | { |
| | | |
| | | _ColseBtn.gameObject.SetActive(true); |
| | | _ShowBtn.gameObject.SetActive(false); |
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf) |
| | | { |
| | | m_HighSettingFadeInFadeOut.PositionNow();//立刻出现 |
| | | } |
| | | //if (!mainModel.IsRedPointShowPanel()) |
| | | //{ |
| | | // CoroutineMgr.Instance.OnMainStartCorUp(swicthCdTime); |
| | | //} |
| | | } |
| | | |
| | | private void RefreshOSCEffect() |
| | | { |
| | | var _open = ModelCenter.Instance.GetModel<ImpactRankModel>().OSCEffectOpen; |
| | | if (_open && !m_OSCEffect.IsPlaying) |
| | | { |
| | | m_OSCEffect.Play(); |
| | | } |
| | | else if (!_open && m_OSCEffect.IsPlaying) |
| | | { |
| | | m_OSCEffect.StopImediatly(); |
| | | } |
| | | } |
| | | |
| | | |
| | | private void OnStoreFuncOpen() |
| | | { |
| | | RefreshStoreEffect(); |
| | | } |
| | | |
| | | private void RefreshStoreEffect() |
| | | { |
| | | storeDesBtn.gameObject.SetActive(false); |
| | | int limitLv = int.Parse(ConfigManager.Instance.GetTemplate<FuncConfigConfig>("MallPush").Numerical1); |
| | | if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store) |
| | | || PlayerDatas.Instance.baseData.LV < limitLv) |
| | | return; |
| | | |
| | | List<StoreConfig> shoplist = ModelCenter.Instance.GetModel<StoreModel>().shoplist; |
| | | if (shoplist.Count > 0 && !m_StoreEffect.IsPlaying) |
| | | { |
| | | if (isNeedTip) |
| | | { |
| | | storeDesBtn.gameObject.SetActive(true); |
| | | isNeedTip = false; |
| | | if (this.gameObject.activeInHierarchy) |
| | | { |
| | | StartCoroutine(DelayHideStoreDes()); |
| | | } |
| | | |
| | | } |
| | | m_StoreEffect.Play(); |
| | | } |
| | | else if (shoplist.Count <= 0 && m_StoreEffect.IsPlaying) |
| | | { |
| | | m_StoreEffect.StopImediatly(); |
| | | } |
| | | } |
| | | |
| | | IEnumerator DelayHideStoreDes() |
| | | { |
| | | yield return new WaitForSeconds(5); |
| | | storeDesBtn.gameObject.SetActive(false); |
| | | } |
| | | |
| | | private void SwithButtonObj() |
| | | { |
| | | if (!PreFightMission.Instance.IsFinished()) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | if (m_HighSettingFadeInFadeOut.IsShowButton()) |
| | | { |
| | | m_HighSettingShow.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | m_HighSettingShow.SetActive(false); |
| | | } |
| | | |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Friday, September 08, 2017
|
| | | //--------------------------------------------------------
|
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | | using UnityEngine.UI;
|
| | | using TableConfig;
|
| | | using System;
|
| | | using System.Collections.Generic;
|
| | | //顶层面板框按钮
|
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | public class HighSettingTip : MonoBehaviour
|
| | | {
|
| | | [SerializeField] Button _DaTreasureBtn;//打宝按钮
|
| | | [SerializeField] Button m_LootPrecious;//夺宝
|
| | | [SerializeField] Button _MarketBtn;//市场按钮
|
| | | [SerializeField] Button _ShoppingBtn;//商城按钮
|
| | | [SerializeField] Button _RechargeBtn;//充值按钮
|
| | | [SerializeField] Button _WelfareBtn;//福利按钮
|
| | | [SerializeField] Button _TreasureBtn;//寻宝按钮
|
| | | [SerializeField] Button m_OpenService;//开服活动按钮
|
| | | [SerializeField] Button _RuneTaBtn;//符印按钮
|
| | |
|
| | | [SerializeField] Image m_OpenServerTitle;
|
| | |
|
| | |
|
| | | [SerializeField] Transform m_HighSettingTip;//判定
|
| | |
|
| | | [SerializeField] GameObject m_HighSettingShow;//是否开启切换功能
|
| | | [SerializeField] Button _ShowBtn;//切换按钮1
|
| | | [SerializeField] Button _ColseBtn;//切换按钮2
|
| | |
|
| | | [SerializeField] UIEffect m_OSCEffect;//开服活动特效
|
| | | [SerializeField] UIEffect m_StoreEffect;//商城特效
|
| | | [SerializeField] Button storeDesBtn; //商城活动描述信息
|
| | |
|
| | | [SerializeField] HighSettingFadeInFadeOut m_HighSettingFadeInFadeOut;
|
| | | [SerializeField] Button m_Treasure;//法宝入口
|
| | |
|
| | | [SerializeField] Button m_HappyXBBtn;//寻宝入口
|
| | | [SerializeField] Button m_FindHostBtn;//仙宝寻主
|
| | |
|
| | | [SerializeField] RechargeBtnBehaviour m_RechargetBtnBehaviour;
|
| | | [SerializeField] Button m_OSGiftBtn;
|
| | |
|
| | | [SerializeField] Button m_LimitedTimePBtn;//限时礼包
|
| | | [SerializeField] Button m_ElfFestivalBtn;//仙界盛典
|
| | | private bool _bool = true;
|
| | | private int swicthCdTime = 0;
|
| | | private bool IsFadeOut = true;
|
| | | private bool isNeedTip = true;
|
| | |
|
| | | StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
|
| | | OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } }
|
| | | PlayerMainDate mainModel { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
|
| | | private void Start()
|
| | | {
|
| | | isNeedTip = true;
|
| | | }
|
| | |
|
| | | public void Init()
|
| | | {
|
| | | swicthCdTime = int.Parse(ConfigManager.Instance.GetTemplate<FuncConfigConfig>("AutomaticSwitch").Numerical1);
|
| | | OpenServerActivityStateChange();
|
| | | CheckOSGift();
|
| | | m_RechargetBtnBehaviour.Init();
|
| | | m_HighSettingFadeInFadeOut.Init();
|
| | | storeDesBtn.AddListener(() => { storeDesBtn.gameObject.SetActive(false); });
|
| | | m_LootPrecious.AddListener(LootPreciousButton);
|
| | | _MarketBtn.AddListener(MarketButton);
|
| | | _ShoppingBtn.AddListener(ShoppingButton);
|
| | | _TreasureBtn.AddListener(TreasureButton);
|
| | | _WelfareBtn.AddListener(WelfareButton);
|
| | | _DaTreasureBtn.AddListener(DaTreasureButton);
|
| | | _RechargeBtn.AddListener(RechargeButton);
|
| | | m_Treasure.AddListener(OpenTreasure);
|
| | | _ShowBtn.AddListener(ShowButton);
|
| | | _ColseBtn.AddListener(ColseButton);
|
| | | m_HappyXBBtn.AddListener(OnClickHappyXBBtn);
|
| | | m_FindHostBtn.AddListener(OnClickFindHostBtn);
|
| | | m_OpenService.AddListener(OpenService);
|
| | | m_OSGiftBtn.AddListener(OSGiftBtn);
|
| | | _RuneTaBtn.onClick.AddListener(RuneTaButton);
|
| | | m_LimitedTimePBtn.AddListener(OnCliCkLimitedTimePBtn);
|
| | | m_ElfFestivalBtn.AddListener(OnClickElfFestivalBtn);
|
| | | if (_bool)
|
| | | {
|
| | | ColseButton();
|
| | | }
|
| | |
|
| | | if (_ColseBtn.gameObject.activeSelf)
|
| | | {
|
| | | CoroutineMgr.Instance.OnMainStartCorUp(swicthCdTime);
|
| | | }
|
| | | CoroutineMgr.Instance.MainHighTipCdTimeEvent += OnMainHighTipCdTime;
|
| | | FunctionUnlockFlyObjectTarget.IsPlayerUiEffect += IsPlayerUiEffect;
|
| | | osGiftModel.OnOSGiftStateChange += CheckOSGift;
|
| | | storeModel.StoreFuncOpenAct += OnStoreFuncOpen;
|
| | | OpenServerActivityCenter.Instance.openServerActivityStateChange += OpenServerActivityStateChange;
|
| | | }
|
| | |
|
| | |
|
| | | public void OnActived()
|
| | | {
|
| | |
|
| | | if (_ColseBtn.gameObject.activeInHierarchy)
|
| | | {
|
| | | m_HighSettingFadeInFadeOut.PositionNow();
|
| | | }
|
| | | else
|
| | | {
|
| | | if (mainModel.IsRedPointShowPanel())
|
| | | {
|
| | | ShowButtonNow();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_HighSettingFadeInFadeOut.PositionDel();
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public void UnInit()
|
| | | {
|
| | | m_LootPrecious.RemoveAllListeners();
|
| | | _MarketBtn.RemoveAllListeners();
|
| | | _ShoppingBtn.RemoveAllListeners();
|
| | | _TreasureBtn.RemoveAllListeners();
|
| | | _WelfareBtn.RemoveAllListeners();
|
| | | _DaTreasureBtn.RemoveAllListeners();
|
| | | _RechargeBtn.RemoveAllListeners();
|
| | | m_Treasure.RemoveAllListeners();
|
| | | _ShowBtn.RemoveAllListeners();
|
| | | _ColseBtn.RemoveAllListeners();
|
| | | m_OpenService.RemoveAllListeners();
|
| | | m_HappyXBBtn.RemoveAllListeners();
|
| | | m_FindHostBtn.RemoveAllListeners();
|
| | | m_OSGiftBtn.RemoveAllListeners();
|
| | | m_LimitedTimePBtn.RemoveAllListeners();
|
| | | _RuneTaBtn.onClick.RemoveAllListeners();
|
| | | CoroutineMgr.Instance.MainHighTipCdTimeEvent -= OnMainHighTipCdTime;
|
| | | FunctionUnlockFlyObjectTarget.IsPlayerUiEffect -= IsPlayerUiEffect;
|
| | | FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
|
| | | storeModel.StoreFuncOpenAct -= OnStoreFuncOpen;
|
| | | osGiftModel.OnOSGiftStateChange -= CheckOSGift;
|
| | | OpenServerActivityCenter.Instance.openServerActivityStateChange -= OpenServerActivityStateChange;
|
| | | CoroutineMgr.Instance.OnMainStopCorUP();
|
| | | m_HighSettingFadeInFadeOut.Unit();
|
| | | m_RechargetBtnBehaviour.UnInit();
|
| | | }
|
| | |
|
| | | private void OnFuncStateChange(int obj)
|
| | | {
|
| | | if (this.gameObject.activeInHierarchy)
|
| | | {
|
| | | StartCoroutine(DelayFrame());
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | IEnumerator DelayFrame()
|
| | | {
|
| | | yield return WaitingForSecondConst.WaitMS200;
|
| | | SwithButtonObj();
|
| | | }
|
| | |
|
| | | public void AfterOpen()
|
| | | {
|
| | | FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange;
|
| | | SwithButtonObj();
|
| | |
|
| | | RefreshOSCEffect();
|
| | | RefreshStoreEffect();
|
| | | }
|
| | |
|
| | | private void OnDisable()
|
| | | {
|
| | | StopCoroutine(DelayHideStoreDes());
|
| | | }
|
| | |
|
| | | private void IsPlayerUiEffect()
|
| | | {
|
| | | if (NewBieCenter.Instance.inGuiding)
|
| | | {
|
| | | return;
|
| | | }
|
| | | if (!m_HighSettingFadeInFadeOut.GetIsFadeIn())
|
| | | {
|
| | | m_HighSettingFadeInFadeOut.PositionDel();//立刻隐藏
|
| | | }
|
| | | }
|
| | |
|
| | | private void OpenServerActivityStateChange()
|
| | | {
|
| | | int _order = 0;
|
| | | m_OpenService.gameObject.SetActive(OpenServerActivityCenter.Instance.IsAnyActivityOpen(out _order));
|
| | | //m_OpenServerTitle.SetSprite(OpenServerActivityCenter.Instance.IsFlashSaleTitle() ? "WZ_ZJM_29" : "W_HuoDong");
|
| | | }
|
| | |
|
| | | private void OnMainHighTipCdTime()
|
| | | {
|
| | | ColseButton();
|
| | | }
|
| | |
|
| | | void MarketButton()//市场按钮
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<MarketWin>();
|
| | | }
|
| | |
|
| | | void OpenService()//开服活动
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<OpenServerActivityWin>();
|
| | | }
|
| | |
|
| | |
|
| | | void ShoppingButton()//商城按钮
|
| | | {
|
| | | if (FuncOpen.Instance.IsFuncOpen(79))
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<StoreWin>();
|
| | | }
|
| | | else
|
| | | {
|
| | | SysNotifyMgr.Instance.ShowTip("UnopenedFunction");
|
| | | }
|
| | | }
|
| | |
|
| | | void TreasureButton()//寻宝按钮
|
| | | {
|
| | |
|
| | | }
|
| | | void WelfareButton()//福利按钮
|
| | | {
|
| | | WelfareCenter.Instance.OpenWelfare();
|
| | | }
|
| | |
|
| | | void DaTreasureButton()//打宝按钮
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<FindPreciousFrameWin>();
|
| | | }
|
| | |
|
| | | void LootPreciousButton()//夺宝
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<LootPreciousFrameWin>();
|
| | | }
|
| | |
|
| | | void RechargeButton()//充值按钮
|
| | | {
|
| | | if (VersionConfig.Get().isBanShu)
|
| | | {
|
| | | SysNotifyMgr.Instance.ShowTip("FuncNoOpen_Nowaday");
|
| | | return;
|
| | | }
|
| | | switch (m_RechargetBtnBehaviour.state)
|
| | | {
|
| | | case 1:
|
| | | if (!NewBieCenter.Instance.inGuiding)
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<FirstRechargeWin>(true);
|
| | | }
|
| | | break;
|
| | | //case 2:
|
| | | // WindowCenter.Instance.Open<OpenServerGiftWin>();
|
| | | // break;
|
| | | case 3:
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<VipRechargeWin>(false, 0);
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | private void OSGiftBtn()
|
| | | {
|
| | | if (osGiftModel.giftGetNotify)
|
| | | {
|
| | | osGiftModel.giftGetNotify = false;
|
| | | }
|
| | | WindowCenter.Instance.Open<OpenServerGiftWin>();
|
| | | }
|
| | |
|
| | | void RuneTaButton()//符印塔
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<RuneTowerWin>();
|
| | | }
|
| | | private void CheckOSGift()
|
| | | {
|
| | | m_OSGiftBtn.gameObject.SetActive(osGiftModel.activate);
|
| | | SwithButtonObj();
|
| | | }
|
| | |
|
| | | void OpenTreasure()
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | var _model = ModelCenter.Instance.GetModel<TreasureModel>();
|
| | | if (_model.GetTreasureUnlockShow(TreasureCategory.Human) != 0)
|
| | | {
|
| | | _model.currentCategory = TreasureCategory.Human;
|
| | | }
|
| | | WindowCenter.Instance.Open<TreasureSelectWin>();
|
| | | }
|
| | |
|
| | | void OnClickHappyXBBtn()//寻宝
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<HappyXBWin>();
|
| | | }
|
| | |
|
| | | void OnClickFindHostBtn()//仙宝寻主
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<TreasureFindHostWin>();
|
| | | }
|
| | | void OnCliCkLimitedTimePBtn()//限时礼包
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<LimitedTimePackageWin>();
|
| | | }
|
| | |
|
| | | void OnClickElfFestivalBtn()
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<FairylandCeremonyWin>();
|
| | | }
|
| | | public void ShowButton()//向上
|
| | | {
|
| | |
|
| | | _ColseBtn.gameObject.SetActive(true);
|
| | | _ShowBtn.gameObject.SetActive(false);
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | m_HighSettingFadeInFadeOut.FadeOut();//淡出
|
| | | }
|
| | | CoroutineMgr.Instance.OnMainStartCorUp(swicthCdTime);
|
| | |
|
| | | }
|
| | |
|
| | | public void ColseButton()//向下
|
| | | {
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | _ShowBtn.gameObject.SetActive(true);
|
| | | _ColseBtn.gameObject.SetActive(false);
|
| | | m_HighSettingFadeInFadeOut.FadeIn();//淡入
|
| | | _bool = false;
|
| | | CoroutineMgr.Instance.OnMainStopCorUP();
|
| | | }
|
| | | }
|
| | | public void ColseButtonNow()//向下(立刻隐藏)
|
| | | {
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | _ShowBtn.gameObject.SetActive(true);
|
| | | _ColseBtn.gameObject.SetActive(false);
|
| | | m_HighSettingFadeInFadeOut.PositionDel();//立刻隐藏
|
| | | _bool = false;
|
| | | CoroutineMgr.Instance.OnMainStopCorUP();
|
| | | }
|
| | | }
|
| | | public void ShowButtonNow()//向上(立刻出现)
|
| | | {
|
| | |
|
| | | _ColseBtn.gameObject.SetActive(true);
|
| | | _ShowBtn.gameObject.SetActive(false);
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | m_HighSettingFadeInFadeOut.PositionNow();//立刻出现
|
| | | }
|
| | | //if (!mainModel.IsRedPointShowPanel())
|
| | | //{
|
| | | // CoroutineMgr.Instance.OnMainStartCorUp(swicthCdTime);
|
| | | //}
|
| | | }
|
| | |
|
| | | private void RefreshOSCEffect()
|
| | | {
|
| | | var _open = ModelCenter.Instance.GetModel<ImpactRankModel>().OSCEffectOpen;
|
| | | if (_open && !m_OSCEffect.IsPlaying)
|
| | | {
|
| | | m_OSCEffect.Play();
|
| | | }
|
| | | else if (!_open && m_OSCEffect.IsPlaying)
|
| | | {
|
| | | m_OSCEffect.StopImediatly();
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | private void OnStoreFuncOpen()
|
| | | {
|
| | | RefreshStoreEffect();
|
| | | }
|
| | |
|
| | | private void RefreshStoreEffect()
|
| | | {
|
| | | storeDesBtn.gameObject.SetActive(false);
|
| | | int limitLv = int.Parse(ConfigManager.Instance.GetTemplate<FuncConfigConfig>("MallPush").Numerical1);
|
| | | if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store)
|
| | | || PlayerDatas.Instance.baseData.LV < limitLv)
|
| | | return;
|
| | |
|
| | | List<StoreConfig> shoplist = ModelCenter.Instance.GetModel<StoreModel>().shoplist;
|
| | | if (shoplist.Count > 0 && !m_StoreEffect.IsPlaying)
|
| | | {
|
| | | if (isNeedTip)
|
| | | {
|
| | | storeDesBtn.gameObject.SetActive(true);
|
| | | isNeedTip = false;
|
| | | if (this.gameObject.activeInHierarchy)
|
| | | {
|
| | | StartCoroutine(DelayHideStoreDes());
|
| | | }
|
| | |
|
| | | }
|
| | | m_StoreEffect.Play();
|
| | | }
|
| | | else if (shoplist.Count <= 0 && m_StoreEffect.IsPlaying)
|
| | | {
|
| | | m_StoreEffect.StopImediatly();
|
| | | }
|
| | | }
|
| | |
|
| | | IEnumerator DelayHideStoreDes()
|
| | | {
|
| | | yield return new WaitForSeconds(5);
|
| | | storeDesBtn.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | private void SwithButtonObj()
|
| | | {
|
| | | if (!PreFightMission.Instance.IsFinished())
|
| | | {
|
| | | return;
|
| | | }
|
| | |
|
| | | if (m_HighSettingFadeInFadeOut.IsShowButton())
|
| | | {
|
| | | m_HighSettingShow.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_HighSettingShow.SetActive(false);
|
| | | }
|
| | |
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | |
|