| | |
| | | public uint FamilyId; //家族
|
| | | public string FamilyName; //家族名称
|
| | | public uint diamond; //仙玉
|
| | | public uint bindDiamond; //绑玉
|
| | | public uint copper; //铜钱
|
| | | public ulong allCopper { get { return (ulong)copper + (ulong)copperExtend * 100000000; } }
|
| | | public uint FightPoint; //战斗值
|
| | |
| | | FamilyId = _serverInfo.Family;
|
| | | FamilyName = _serverInfo.FamilyName.Trim().Replace(" ", "");
|
| | | diamond = _serverInfo.Gold;
|
| | | bindDiamond = _serverInfo.GoldPaper;
|
| | | copper = _serverInfo.Silver;
|
| | | MapID = _serverInfo.MapID;
|
| | | mainServerMapIdRecord = MapID;
|
| | |
| | | FamilyId = serverInfo.Family;
|
| | | FamilyName = serverInfo.FamilyName.Trim().Replace(" ", "");
|
| | | diamond = serverInfo.Gold;
|
| | | bindDiamond = serverInfo.GoldPaper;
|
| | | copper = serverInfo.Silver;
|
| | | MapID = serverInfo.MapID;
|
| | | if (serverInfo.socketType == ServerType.Main)
|