少年修仙传客户端代码仓库
client_linchunjie
2019-03-14 eedeb8a020fce13e0e63ad7c57adfdff7578e875
System/MainInterfacePanel/CoinTaskWin.cs
@@ -165,7 +165,7 @@
        void AccomplishTask()
        {
            if ((int)UIHelper.GetMoneyCnt(1) >= _requireNumber || (int)UIHelper.GetMoneyCnt(2) >= _requireNumber)
            if ((int)UIHelper.GetMoneyCnt(1) >= _requireNumber )
            {
                taskmodel.CompletionOfTask(TaskID);
                taskmodel.BountyMotionBool = true;
@@ -452,9 +452,9 @@
                }
                ItemCellModel cellModel = new ItemCellModel(rewardList[i].itemCfg.ID, true, (ulong)number);
                itemcell.Init(cellModel);
                itemcell.cellBtn.RemoveAllListeners();
                itemcell.button.RemoveAllListeners();
                int tab = i;
                itemcell.cellBtn.AddListener(() =>
                itemcell.button.AddListener(() =>
                {
                    ItemAttrData attrData = new ItemAttrData(rewardList[tab].itemCfg.ID, false, (ulong)number);
                    itemTipsModel.SetItemTipsModel(attrData);