| | |
| | | {
|
| | | if (rechargeId != 0)
|
| | | {
|
| | | List<AwardItem> items;
|
| | | List<Item> items;
|
| | | if (vipModel.TryGetRechargeItem(rechargeId, out items))
|
| | | {
|
| | | if (index < items.Count)
|
| | | {
|
| | | var item = items[index];
|
| | | ItemAttrData attrData = new ItemAttrData(item.item.id, false, (ulong)item.item.count, -1, item.isBind);
|
| | | ItemAttrData attrData = new ItemAttrData(item.id, false, (ulong)item.count, -1);
|
| | | ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(attrData);
|
| | | }
|
| | | }
|
| | |
| | | public void Display(int id)
|
| | | {
|
| | | rechargeId = id;
|
| | | List<AwardItem> items;
|
| | | List<Item> items;
|
| | | bool hasItem = vipModel.TryGetRechargeItem(id, out items);
|
| | | for (int i = 0; i < m_Items.Length; i++)
|
| | | {
|
| | |
| | | {
|
| | | m_Items[i].gameObject.SetActive(true);
|
| | | var _item = items[i];
|
| | | var _itemModel = new ItemCellModel(_item.item.id, false, (ulong)_item.item.count, _item.isBind);
|
| | | var _itemModel = new ItemCellModel(_item.id, false, (ulong)_item.count);
|
| | | m_Items[i].SetItemRare(_itemModel, i == 0);
|
| | | }
|
| | | else
|