Fight/GameActor/GA_NpcClientFightNorm.cs
@@ -3,6 +3,7 @@ public class GA_NpcClientFightNorm : GActorNpcFight { public int belongEventID; private HeadUpName m_HeadUpName; private LifeBar m_LifeBar; @@ -135,6 +136,8 @@ m_Obstacle = null; } belongEventID = -1; base.OnUnit(); }