少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-05 efa5f8d07fc3321f6ac5f5d97fb422db28d0886f
System/MainInterfacePanel/FeaturesType3.cs
@@ -5,22 +5,46 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
using System.Collections.Generic;
namespace Snxxz.UI
{
    //功能预告第三部
    public class FeaturesType3:MonoBehaviour {
    public class FeaturesType3 : MonoBehaviour
    {
        [SerializeField] ImageEx m_Image_Selected;//底板
        [SerializeField] ImageEx m_Img_Circle;//Icon框
        [SerializeField] ImageEx m_FeaturesTypeIcon;//Icon
        [SerializeField] Text m_FunctionName;//功能名
        [SerializeField] Text m_FunctionalLevel;//功能等级
        [SerializeField] Text m_Content;//内容
        FeatureNoticeModel featureNoticeModel { get { return ModelCenter.Instance.GetModel<FeatureNoticeModel>(); } }
        [SerializeField] GameObject m_Award;
        [SerializeField] ImageEx m_ItemBG1;
        [SerializeField] ImageEx m_Icon1;
        [SerializeField] Button m_IconBtn1;
        [SerializeField] Text m_Number1;
        [SerializeField] ImageEx m_Lock1;
        [SerializeField] UIEffect m_UIEffect1;
        [SerializeField] GameObject m_HasReceived1;
        [SerializeField] ImageEx m_ItemBG2;
        [SerializeField] ImageEx m_Icon2;
        [SerializeField] Button m_IconBtn2;
        [SerializeField] Text m_Number2;
        [SerializeField] ImageEx m_Lock2;
        [SerializeField] UIEffect m_UIEffect2;
        [SerializeField] GameObject m_HasReceived2;
        [SerializeField] RedpointBehaviour m_RedPoint;
        FeatureNoticeModel featureNoticeModel { get { return ModelCenter.Instance.GetModel<FeatureNoticeModel>(); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        public void GetTheFeatureID(int funcId)
        {
            var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(funcId);
            var functionForecastConfig = FunctionForecastConfig.Get(funcId);
            if (functionForecastConfig == null)
            {
                return;
@@ -36,15 +60,33 @@
            }
            if (!FuncOpen.Instance.IsFuncOpen(funcId) && Type && NeedLv > playerLv)
            {
                m_FunctionName.text = "?";
                m_FunctionName.gameObject.SetActive(false);
              //  m_FunctionName.text = "?";
                m_FeaturesTypeIcon.SetSprite("UnKnowIcon");
                m_Content.text= string.Format(Language.Get("YGFuncLevel"), NeedLv, PlayerDatas.Instance.baseData.LV, NeedLv);
                m_Award.SetActive(false);
                m_Content.gameObject.SetActive(true);
                m_Content.text = string.Format(Language.Get("YGFuncLevel"), NeedLv, PlayerDatas.Instance.baseData.LV, NeedLv);
            }
            else
            {
                m_FunctionName.gameObject.SetActive(true);
                m_FunctionName.text = functionForecastConfig.FuncName;
                m_FeaturesTypeIcon.SetSprite(functionForecastConfig.FuncIconKey);
                m_Content.text = functionForecastConfig.Content;
                if (featureNoticeModel.DicAwardItem.ContainsKey(funcId))
                {
                    m_Award.SetActive(true);
                    m_Content.gameObject.SetActive(false);
                    SetRankAwardItem(funcId);
                    //-------------------
                }
                else
                {
                    m_Award.SetActive(false);
                    m_Content.gameObject.SetActive(true);
                    m_Content.text = functionForecastConfig.Content;
                }
            }
            if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.DisplayLevel)
            {
@@ -66,10 +108,169 @@
                m_Img_Circle.gray = true;
                m_FeaturesTypeIcon.gray = true;
            }
            if (featureNoticeModel.DicRedPoint.ContainsKey(funcId))
            {
                m_RedPoint.redpointId = featureNoticeModel.DicRedPoint[funcId].id;
            }
        }
        private void SetRankAwardItem(int funcID)
        {
            ImpactRankModel.RankAwardItem rankAward = featureNoticeModel.DicAwardItem[funcID];
            List<AwardItem> List = rankAward.GetAwardItem(PlayerDatas.Instance.baseData.Job);
            if (List.Count <= 1)
            {
                m_ItemBG1.gameObject.SetActive(true);
                m_ItemBG2.gameObject.SetActive(false);
                SetItem1(List, funcID);
            }
            else
            {
                m_ItemBG1.gameObject.SetActive(true);
                m_ItemBG2.gameObject.SetActive(true);
                SetItem1(List, funcID);
                SetItem2(List, funcID);
            }
        }
        private void SetItem1(List<AwardItem> List,int funcID)
        {
            var itemConfig = ItemConfig.Get(List[0].item.id);
            UIHelper.SetItemBackGround(m_ItemBG1, itemConfig.ItemColor);
            m_Icon1.SetSprite(itemConfig.IconKey);
            m_IconBtn1.SetListener(() =>
            {
                if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
                featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
                {
                    featureNoticeModel.SendGetAward(funcID);
                   // DebugEx.LogError("可以领取");
                }
                else
                {
                    ItemAttrData attrData = new ItemAttrData(List[0].item.id, false, (ulong)List[0].item.count, -1, List[0].isBind);
                    itemTipsModel.SetItemTipsModel(attrData);
                   // DebugEx.LogError("弹框");
                }
            });
            if (List[0].item.count > 1)
            {
                m_Number1.gameObject.SetActive(true);
                m_Number1.text = List[0].item.count.ToString();
            }
            else
            {
                m_Number1.gameObject.SetActive(false);
            }
            if (List[0].isBind==1)
            {
                m_Lock1.gameObject.SetActive(true);
            }
            else
            {
                m_Lock1.gameObject.SetActive(false);
            }
            if (FuncOpen.Instance.IsFuncOpen(funcID))
            {
                m_ItemBG1.gray = false;
                m_Icon1.gray = false;
                m_Lock1.gray = false;
            }
            else
            {
                m_ItemBG1.gray = true;
                m_Icon1.gray = true;
                m_Lock1.gray = true;
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
               featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
            {
                m_UIEffect1.Play();
            }
            else
            {
                m_UIEffect1.Stop();
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 && featureNoticeModel.DicOpenFuncState[funcID].AwardState == 1)
            {
                m_HasReceived1.SetActive(true);
            }
            else
            {
                m_HasReceived1.SetActive(false);
            }
        }
        private void SetItem2(List<AwardItem> List, int funcID)
        {
            var itemConfig = ItemConfig.Get(List[1].item.id);
            UIHelper.SetItemBackGround(m_ItemBG2, itemConfig.ItemColor);
            m_Icon2.SetSprite(itemConfig.IconKey);
            m_IconBtn2.SetListener(() =>
            {
                if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
               featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
                {
                    featureNoticeModel.SendGetAward(funcID);
                  // DebugEx.LogError("可以领取");
                }
                else
                {
                    ItemAttrData attrData = new ItemAttrData(List[1].item.id, false, (ulong)List[1].item.count, -1, List[1].isBind);
                    itemTipsModel.SetItemTipsModel(attrData);
                    //DebugEx.LogError("弹框");
                }
            });
            if (List[1].item.count > 1)
            {
                m_Number2.gameObject.SetActive(true);
                m_Number2.text = List[1].item.count.ToString();
            }
            else
            {
                m_Number2.gameObject.SetActive(false);
            }
            if (List[1].isBind==1)
            {
                m_Lock2.gameObject.SetActive(true);
            }
            else
            {
                m_Lock2.gameObject.SetActive(false);
            }
            if (FuncOpen.Instance.IsFuncOpen(funcID))
            {
                m_ItemBG2.gray = false;
                m_Icon2.gray = false;
                m_Lock2.gray = false;
            }
            else
            {
                m_ItemBG2.gray = true;
                m_Icon2.gray = true;
                m_Lock2.gray = true;
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
              featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
            {
                m_UIEffect2.Play();
            }
            else
            {
                m_UIEffect2.Stop();
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 && featureNoticeModel.DicOpenFuncState[funcID].AwardState == 1)
            {
                m_HasReceived2.SetActive(true);
            }
            else
            {
                m_HasReceived2.SetActive(false);
            }
        }
    }
}
}