| | |
| | | void SkillButton()
|
| | | {
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | | WindowCenter.Instance.Open<SkillWin>();
|
| | |
|
| | | var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
|
| | | var treasureSkillModel = ModelCenter.Instance.GetModel<TreasureSkillModel>();
|
| | | var talentModel = ModelCenter.Instance.GetModel<TalentModel>();
|
| | | if (skillModel.passSkillRedpoint.state == RedPointState.Simple)
|
| | | {
|
| | | WindowCenter.Instance.Open<SkillWin>(false, 1);
|
| | | }
|
| | | else if (treasureSkillModel.redpoint.state == RedPointState.Simple)
|
| | | {
|
| | | WindowCenter.Instance.Open<SkillWin>(false, 2);
|
| | | }
|
| | | else if (talentModel.talentRedpoint.state == RedPointState.Simple)
|
| | | {
|
| | | WindowCenter.Instance.Open<SkillWin>(false, 3);
|
| | | }
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<SkillWin>();
|
| | | }
|
| | |
|
| | | //DesignDebug.Log("技能按钮");
|
| | | }
|