| | |
| | | private Vector2 _start;
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| | | private Vector2 _end;
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| | |
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| | | private int _triggerID;
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| | |
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| | | public override void OnInspectorGUI()
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| | | {
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| | | GUILayout.Space(5);
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| | |
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| | | EditorGUILayout.BeginHorizontal();
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| | | _triggerID = EditorGUILayout.IntField("触发器ID", _triggerID);
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| | | if (GUILayout.Button("触发客户端触发器"))
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| | | {
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| | | }
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| | | EditorGUILayout.EndHorizontal();
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| | |
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| | | if (GUILayout.Button("清空任务"))
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| | | {
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| | | CA225_tagCMClientTaskCount _a225 = new CA225_tagCMClientTaskCount
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| | | {
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| | | CountID = 10000
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| | | };
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| | | GameNetSystem.Instance.SendInfo(_a225);
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| | | }
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| | |
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| | | EditorGUILayout.LabelField("Log存储路径", RuntimeLogUtility.s_LogPath);
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| | |
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| | |
| | | RuntimeLogUtility.TEST_CLIENT_PVP = EditorGUILayout.Toggle("模拟客户端PVP状态", RuntimeLogUtility.TEST_CLIENT_PVP);
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| | | RuntimeLogUtility.TEST_CLIENT_PVP_AI = EditorGUILayout.Toggle("模拟客户端PVP的AI状态", RuntimeLogUtility.TEST_CLIENT_PVP_AI);
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| | |
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| | |
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| | | if (GUILayout.Button("创建PVP敌方"))
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| | | {
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| | | GActorPlayerBase.PlayerInfo _playerInfo = new GActorPlayerBase.PlayerInfo();
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