System/EquipTrain/EquipTrainModel.cs
@@ -125,7 +125,7 @@ var trainLevel = GetTrainLevel(level, place); var trainType = GetTrainType(place); var config = EquipWashConfig.Get(trainType, trainLevel + 1); int moneyNeed = config != null ? config.mustCosts[inevitableCount - 1]; var moneyNeed = config != null ? config.mustCosts[inevitableCount - 1] : 0; var moneyOwn = PlayerDatas.Instance.baseData.diamond; if (moneyNeed > moneyOwn)