| | |
| | | catch (System.Exception ex)
|
| | | {
|
| | | ExceptionCatcher.ReportException("场景加载 Step6 执行到: " + m_InitHeroStep, ex);
|
| | | #if UNITY_EDITOR
|
| | | Debug.Log(ex.StackTrace);
|
| | | #endif
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | Debug.LogFormat("不发包0107:当前Stage:{0}", CurrentStage);
|
| | | }
|
| | |
|
| | | isLoading = false;
|
| | |
|
| | | switch (this.socketType)
|
| | | {
|
| | | case GameNetSystem.SocketType.Main:
|
| | |
| | | loadTimeOutCatcher = null;
|
| | |
|
| | | Application.backgroundLoadingPriority = ThreadPriority.BelowNormal;
|
| | | isLoading = false;
|
| | |
|
| | | DebugEx.LogFormat("StageManager => Load Scene : {0} Finished.", _resources);
|
| | | WindowCenter.Instance.Close<LoadingWin>();
|