少年修仙传客户端代码仓库
client_linchunjie
2018-08-18 f4f07847775c12b338d8bccedbbabc067dc1ae2c
System/Treasure/TreasureSoulBehaviour.cs
@@ -16,17 +16,19 @@
        [SerializeField] Button m_SelectBtn;
        [SerializeField] RedpointBehaviour m_Redpoint;
        int treasureId = 0;
        int treasureSoulId = 0;
        Treasure treasure;
        TreasureSpecialData special;
        TreasureModel model
        TreasureSoulModel model
        {
            get
            {
                return ModelCenter.Instance.GetModel<TreasureModel>();
                return ModelCenter.Instance.GetModel<TreasureSoulModel>();
            }
        }
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
        private void Awake()
        {
@@ -36,77 +38,102 @@
        private void OnEnable()
        {
            model.treasureSelectSoulChangeEvent += TreasureSelectSoulChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            model.treasureSoulEvent += TreasureSoulEvent;
            achievementModel.achievementCompletedEvent += AchievementCompletedEvent;
        }
        private void OnDisable()
        {
            model.treasureSelectSoulChangeEvent -= TreasureSelectSoulChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
            model.treasureSoulEvent -= TreasureSoulEvent;
            achievementModel.achievementCompletedEvent -= AchievementCompletedEvent;
        }
        private void AchievementCompletedEvent(int _id)
        {
            int achievementId = 0;
            if (model.TryGetRealmAchievement(treasureSoulId, out achievementId))
            {
                if (achievementId == _id)
                {
                    DisplayState();
                }
            }
        }
        public void Display(int _id)
        {
            treasureId = _id;
            treasureSoulId = _id;
            m_Redpoint.redpointId = 0;
            if (model.TryGetTreasure(_id, out treasure))
            if (model.TryGetTreasureSoul(_id, out special))
            {
                var _privilege = treasure.unLockPrivilege;
                var config = ConfigManager.Instance.GetTemplate<TreasurePrivilegeConfig>(_privilege);
                var config = ConfigManager.Instance.GetTemplate<TreasurePrivilegeConfig>(_id);
                if (config == null)
                {
                    return;
                }
                m_Redpoint.redpointId = treasure.specialData.privilegeRedpoint != null ? treasure.specialData.privilegeRedpoint.id : 0;
                m_Redpoint.redpointId = special.redpoint.id;
                m_SoulName.text = config.Name;
                m_SelectImg.SetSprite(model.selectSoul == treasureId ? "ListBtn_Select" : "ListBtn_UnSelect");
                m_SelectImg.SetSprite(model.selectSoul == treasureSoulId ? "ListBtn_Select" : "ListBtn_UnSelect");
                DisplayState();
            }
        }
        void DisplayState()
        {
            if (treasure != null)
            if (special != null)
            {
                var stage = treasure.treasureStages[treasure.StageCount - 1];
                m_Lock.gameObject.SetActive(PlayerDatas.Instance.baseData.LV < stage.limitLevel);
                if (PlayerDatas.Instance.baseData.LV < stage.limitLevel)
                if (special.active)
                {
                    m_SoulState.text = Language.Get("TreasurePrivilege_Unlock", stage.limitLevel);
                }
                else if (treasure.IsMaxStage())
                {
                    m_Lock.gameObject.SetActive(false);
                    m_SoulState.text = Language.Get("TreasureSoul_Awoke");
                }
                else
                {
                    int achievementId = 0;
                    bool unlock = true;
                    if (model.TryGetRealmAchievement(treasureSoulId, out achievementId))
                    {
                        Achievement achievement;
                        if (achievementModel.TryGetAchievement(achievementId, out achievement))
                        {
                            unlock = achievement.completed;
                        }
                    }
                    m_Lock.gameObject.SetActive(!unlock);
                    if (unlock)
                    {
                    m_SoulState.text = Language.Get("TreasureSoul_Awaking");
                }
                    else
                    {
                        var successConfig = ConfigManager.Instance.GetTemplate<SuccessConfig>(achievementId);
                        var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(successConfig.Condition[0]);
                        m_SoulState.text = string.Format("境界<Img img={0}/>解锁", realmConfig.Img);
            }
        }
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if (refreshType == PlayerDataRefresh.LV)
            {
                DisplayState();
            }
        }
        private void TreasureSelectSoulChangeEvent(int _id)
        {
            if (treasure != null)
            if (special != null)
            {
                m_SelectImg.SetSprite(model.selectSoul == treasureId ? "ListBtn_Select" : "ListBtn_UnSelect");
                m_SelectImg.SetSprite(model.selectSoul == treasureSoulId ? "ListBtn_Select" : "ListBtn_UnSelect");
            }
        }
        private void TreasureSoulEvent(int _id)
        {
            if (_id == treasureSoulId)
            {
                DisplayState();
            }
        }
        private void OnSelect()
        {
            if(model.TryGetTreasure(treasureId,out treasure))
            {
                model.selectSoul = treasureId;
            }
            model.selectSoul = treasureSoulId;
        }
    }
}