System/Dungeon/TrialRewardsBehaviour.cs
@@ -10,7 +10,7 @@ public int grade { get { return m_Grade; } } public void Display(int[] rewards) public void Display(Item[] rewards) { for (int i = 0; i < m_ItemBehaviours.Length; i++) { @@ -18,7 +18,7 @@ if (i < rewards.Length) { behaviour.gameObject.SetActive(true); behaviour.SetItem(rewards[i], 0); behaviour.SetItem(rewards[i]); } else {