| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | using System.Text; |
| | | using UnityEngine; |
| | | |
| | | public class SettingMgr : Singleton<SettingMgr> |
| | | { |
| | | |
| | | public string accountKey = ""; |
| | | public StringBuilder accountSetStr = new StringBuilder(); |
| | | |
| | | public Action LocalSaveOpenEvent; |
| | | |
| | | public void SetIsRecordData(string key,bool isClear = false) |
| | | { |
| | | if (isClear) |
| | | { |
| | | LocalSave.DeleteAll(); |
| | | } |
| | | |
| | | accountKey = key; |
| | | |
| | | if (!PlayerPrefs.HasKey(key)) |
| | | { |
| | | #region 初始化挂机设置 |
| | | HangUpSetModel.Instance.SetHpSet(80); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.curFixedScreen,true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.curFollowScreen,false); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.whiteEquip, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.purpleEquip, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.gem, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.drug, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.necklaces, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.coins, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.other, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoDrop, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoHangUp,false); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoBuyDrug, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoSell, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoDevour, true); |
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoReborn, false); |
| | | #endregion |
| | | |
| | | #region 初始化系统设置 |
| | | SystemSetting.Instance.SetSoundVolume(1); |
| | | SystemSetting.Instance.SetSoundEffect(1); |
| | | SystemSetting.Instance.SetSystemSettingSwitch(SystemSwitch.OtherPlayer, false); |
| | | SystemSetting.Instance.SetSystemSettingSwitch(SystemSwitch.HideMonster, false); |
| | | #endregion |
| | | |
| | | #region 初始化聊天设置 |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelSystem, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelWorld, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelATeam, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelTeam, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelBugle, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelGrad, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelArea, true); |
| | | |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.Voice1, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.Voice2, false); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.Voice3, false); |
| | | |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.GradVoiceWifi, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.PrivateChatVoiceWifi, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.TeamVoiceWifi, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.WorldVoiceWifi, false); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.AreaVoiceWifi, false); |
| | | |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.GradVoice4G, false); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.PrivatChatVoice4G, true); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.TeamVoice4G, false); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.WorldVoice4G, false); |
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.AreaVoice4G, false); |
| | | #endregion |
| | | } |
| | | |
| | | HangUpSetModel.Instance.GetLoginHpSet(); |
| | | HangUpSetModel.Instance.GetLoginBoolSet(); |
| | | ChatSetting.Instance.GetLoginBoolSet(); |
| | | |
| | | if (LocalSaveOpenEvent != null) |
| | | LocalSaveOpenEvent(); |
| | | } |
| | | |
| | | public void SetAccountSetStr(string key,string value) |
| | | { |
| | | accountSetStr.Length = 0; |
| | | if (!IsHaveKey(key,value)) |
| | | { |
| | | accountSetStr.Append(key + "_" + value + "|"); |
| | | LocalSave.SetString(accountKey, accountSetStr.ToString()); |
| | | } |
| | | else |
| | | { |
| | | LocalSave.SetString(accountKey, accountSetStr.ToString()); |
| | | } |
| | | |
| | | } |
| | | |
| | | private string[] infoKeyValue; |
| | | private string[] setInfos; |
| | | public bool IsHaveKey(string key,string value) |
| | | { |
| | | infoKeyValue = null; |
| | | setInfos = null; |
| | | accountSetStr.Append(LocalSave.GetString(accountKey)); |
| | | setInfos = LocalSave.GetString(accountKey).Split('|'); |
| | | int length = setInfos.Length; |
| | | int i = 0; |
| | | for (i = 0; i < length; i++) |
| | | { |
| | | if (setInfos[i].Length > 0) |
| | | { |
| | | infoKeyValue = setInfos[i].Split('_'); |
| | | if (infoKeyValue[0] == key) |
| | | { |
| | | string s = infoKeyValue[0] + "_" + value; |
| | | accountSetStr = accountSetStr.Replace(setInfos[i], s); |
| | | return true; |
| | | } |
| | | } |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 得到bool型设置的value值 |
| | | /// </summary> |
| | | /// <param name="key"></param> |
| | | /// <returns></returns> |
| | | public bool GetAccountSetBoolInfo(string key) |
| | | { |
| | | setInfos = null; |
| | | setInfos = LocalSave.GetString(accountKey).Split('|'); |
| | | |
| | | int length = setInfos.Length; |
| | | int i = 0; |
| | | for (i = 0; i < length; i++) |
| | | { |
| | | if (setInfos[i].Length > 0) |
| | | { |
| | | infoKeyValue = setInfos[i].Split('_'); |
| | | if (infoKeyValue[0] == key) |
| | | { |
| | | bool value; |
| | | bool result = bool.TryParse(infoKeyValue[1].Trim(),out value); |
| | | if(result) |
| | | { |
| | | return value; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 得到int型设置的value值 |
| | | /// </summary> |
| | | /// <param name="key"></param> |
| | | /// <returns></returns> |
| | | public int GetAccountSetIntInfo(string key) |
| | | { |
| | | setInfos = null; |
| | | setInfos = LocalSave.GetString(accountKey).Split('|'); |
| | | int length = setInfos.Length; |
| | | int i = 0; |
| | | for (i = 0; i < length; i++) |
| | | { |
| | | if (setInfos[i].Length > 0) |
| | | { |
| | | infoKeyValue = setInfos[i].Split('_'); |
| | | if (infoKeyValue[0] == key) |
| | | { |
| | | int value = 0; |
| | | bool isChange = int.TryParse(infoKeyValue[1],out value); |
| | | if(isChange) |
| | | { |
| | | return value; |
| | | } |
| | | else |
| | | { |
| | | return -1; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | return -1; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 得到float型设置的value值 |
| | | /// </summary> |
| | | /// <param name="key"></param> |
| | | /// <returns></returns> |
| | | |
| | | public float GetAccountSetFloatInfo(string key,float _default=0f) |
| | | { |
| | | if (string.IsNullOrEmpty(accountKey)) return _default; |
| | | |
| | | setInfos = null; |
| | | setInfos = LocalSave.GetString(accountKey).Split('|'); |
| | | int length = setInfos.Length; |
| | | int i = 0; |
| | | for (i = 0; i < length; i++) |
| | | { |
| | | if (setInfos[i].Length > 0) |
| | | { |
| | | infoKeyValue = setInfos[i].Split('_'); |
| | | if (infoKeyValue[0] == key) |
| | | { |
| | | float value = 0; |
| | | bool isChange = float.TryParse(infoKeyValue[1], out value); |
| | | if (isChange) |
| | | { |
| | | return value; |
| | | } |
| | | else |
| | | { |
| | | return (float)_default; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | return (float)_default; |
| | | } |
| | | |
| | | using System;
|
| | | using System.Collections.Generic;
|
| | | using System.Linq;
|
| | | using System.Text;
|
| | | using UnityEngine;
|
| | |
|
| | | public class SettingMgr : Singleton<SettingMgr>
|
| | | {
|
| | |
|
| | | public string accountKey = "";
|
| | | public StringBuilder accountSetStr = new StringBuilder();
|
| | |
|
| | | public Action LocalSaveOpenEvent;
|
| | |
|
| | | public void SetIsRecordData(string key,bool isClear = false)
|
| | | {
|
| | | if (isClear)
|
| | | {
|
| | | LocalSave.DeleteAll();
|
| | | }
|
| | |
|
| | | accountKey = key;
|
| | |
|
| | | if (!PlayerPrefs.HasKey(key))
|
| | | {
|
| | | #region 初始化挂机设置
|
| | | HangUpSetModel.Instance.SetHpSet(80);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.curFixedScreen,true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.curFollowScreen,false);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.whiteEquip, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.purpleEquip, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.gem, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.drug, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.necklaces, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.coins, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.other, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoDrop, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoHangUp,false);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoBuyDrug, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoSell, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoDevour, true);
|
| | | HangUpSetModel.Instance.SetBoolSetStr(HangUpAutoBoolType.isAutoReborn, false);
|
| | | #endregion
|
| | |
|
| | | #region 初始化系统设置
|
| | | SystemSetting.Instance.SetSystemSettingSwitch(SystemSwitch.OtherPlayer, false);
|
| | | SystemSetting.Instance.SetSystemSettingSwitch(SystemSwitch.HideMonster, false);
|
| | | #endregion
|
| | |
|
| | | #region 初始化聊天设置
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelSystem, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelWorld, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelATeam, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelTeam, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelBugle, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelGrad, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.ChannelArea, true);
|
| | |
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.Voice1, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.Voice2, false);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.Voice3, false);
|
| | |
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.GradVoiceWifi, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.PrivateChatVoiceWifi, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.TeamVoiceWifi, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.WorldVoiceWifi, false);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.AreaVoiceWifi, false);
|
| | |
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.GradVoice4G, false);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.PrivatChatVoice4G, true);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.TeamVoice4G, false);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.WorldVoice4G, false);
|
| | | ChatSetting.Instance.SetBoolSetStr(ChatBoolType.AreaVoice4G, false);
|
| | | #endregion
|
| | | }
|
| | |
|
| | | HangUpSetModel.Instance.GetLoginHpSet();
|
| | | HangUpSetModel.Instance.GetLoginBoolSet();
|
| | | ChatSetting.Instance.GetLoginBoolSet();
|
| | |
|
| | | if (LocalSaveOpenEvent != null)
|
| | | LocalSaveOpenEvent();
|
| | | }
|
| | |
|
| | | public void SetAccountSetStr(string key,string value)
|
| | | {
|
| | | accountSetStr.Length = 0;
|
| | | if (!IsHaveKey(key,value))
|
| | | {
|
| | | accountSetStr.Append(key + "_" + value + "|");
|
| | | LocalSave.SetString(accountKey, accountSetStr.ToString());
|
| | | }
|
| | | else
|
| | | {
|
| | | LocalSave.SetString(accountKey, accountSetStr.ToString());
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | private string[] infoKeyValue;
|
| | | private string[] setInfos;
|
| | | public bool IsHaveKey(string key,string value)
|
| | | {
|
| | | infoKeyValue = null;
|
| | | setInfos = null;
|
| | | accountSetStr.Append(LocalSave.GetString(accountKey));
|
| | | setInfos = LocalSave.GetString(accountKey).Split('|');
|
| | | int length = setInfos.Length;
|
| | | int i = 0;
|
| | | for (i = 0; i < length; i++)
|
| | | {
|
| | | if (setInfos[i].Length > 0)
|
| | | {
|
| | | infoKeyValue = setInfos[i].Split('_');
|
| | | if (infoKeyValue[0] == key)
|
| | | {
|
| | | string s = infoKeyValue[0] + "_" + value;
|
| | | accountSetStr = accountSetStr.Replace(setInfos[i], s);
|
| | | return true;
|
| | | }
|
| | | }
|
| | | }
|
| | | return false;
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 得到bool型设置的value值
|
| | | /// </summary>
|
| | | /// <param name="key"></param>
|
| | | /// <returns></returns>
|
| | | public bool GetAccountSetBoolInfo(string key)
|
| | | {
|
| | | setInfos = null;
|
| | | setInfos = LocalSave.GetString(accountKey).Split('|');
|
| | |
|
| | | int length = setInfos.Length;
|
| | | int i = 0;
|
| | | for (i = 0; i < length; i++)
|
| | | {
|
| | | if (setInfos[i].Length > 0)
|
| | | {
|
| | | infoKeyValue = setInfos[i].Split('_');
|
| | | if (infoKeyValue[0] == key)
|
| | | {
|
| | | bool value;
|
| | | bool result = bool.TryParse(infoKeyValue[1].Trim(),out value);
|
| | | if(result)
|
| | | {
|
| | | return value;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | return false;
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 得到int型设置的value值
|
| | | /// </summary>
|
| | | /// <param name="key"></param>
|
| | | /// <returns></returns>
|
| | | public int GetAccountSetIntInfo(string key)
|
| | | {
|
| | | setInfos = null;
|
| | | setInfos = LocalSave.GetString(accountKey).Split('|');
|
| | | int length = setInfos.Length;
|
| | | int i = 0;
|
| | | for (i = 0; i < length; i++)
|
| | | {
|
| | | if (setInfos[i].Length > 0)
|
| | | {
|
| | | infoKeyValue = setInfos[i].Split('_');
|
| | | if (infoKeyValue[0] == key)
|
| | | {
|
| | | int value = 0;
|
| | | bool isChange = int.TryParse(infoKeyValue[1],out value);
|
| | | if(isChange)
|
| | | {
|
| | | return value;
|
| | | }
|
| | | else
|
| | | {
|
| | | return -1;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | return -1;
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 得到float型设置的value值
|
| | | /// </summary>
|
| | | /// <param name="key"></param>
|
| | | /// <returns></returns>
|
| | |
|
| | | public float GetAccountSetFloatInfo(string key,float _default=0f)
|
| | | {
|
| | | if (string.IsNullOrEmpty(accountKey)) return _default;
|
| | |
|
| | | setInfos = null;
|
| | | setInfos = LocalSave.GetString(accountKey).Split('|');
|
| | | int length = setInfos.Length;
|
| | | int i = 0;
|
| | | for (i = 0; i < length; i++)
|
| | | {
|
| | | if (setInfos[i].Length > 0)
|
| | | {
|
| | | infoKeyValue = setInfos[i].Split('_');
|
| | | if (infoKeyValue[0] == key)
|
| | | {
|
| | | float value = 0;
|
| | | bool isChange = float.TryParse(infoKeyValue[1], out value);
|
| | | if (isChange)
|
| | | {
|
| | | return value;
|
| | | }
|
| | | else
|
| | | {
|
| | | return (float)_default;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | return (float)_default;
|
| | | }
|
| | |
|
| | | } |