少年修仙传客户端代码仓库
client_linchunjie
2018-10-18 f93c57bfd57f97e78c3a00a29f302f5e8c83cdee
UI/Common/TimerBehaviour.cs
@@ -1,96 +1,96 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, November 11, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
namespace Snxxz.UI
{
    public class TimerBehaviour : MonoBehaviour
    {
        [SerializeField] protected Text m_TimeShow;
        public Text timeShow { get { return m_TimeShow; } }
        [SerializeField] Pattern m_Pattern = Pattern.English;
        protected DateTime endTime;
        Action onTime;
        float secondTimer = 0f;
        public void Begin(DateTime _endTime, Action _callBack = null)
        {
            endTime = _endTime;
            onTime = _callBack;
            if (endTime > DateTime.Now)
            {
                this.gameObject.SetActive(true);
                UpdateTimeShow();
            }
            else
            {
                this.gameObject.SetActive(false);
            }
        }
        public void Stop()
        {
            endTime = DateTime.MinValue;
            onTime = null;
            this.gameObject.SetActive(false);
        }
        private void LateUpdate()
        {
            if (DateTime.Now > endTime)
            {
                if (onTime != null)
                {
                    onTime();
                    onTime = null;
                }
                this.gameObject.SetActive(false);
            }
            else
            {
                secondTimer += Time.deltaTime;
                if (secondTimer > 1f)
                {
                    secondTimer = 0f;
                    UpdateTimeShow();
                }
            }
        }
        protected virtual void UpdateTimeShow()
        {
            var lastSecond = (float)(endTime - DateTime.Now).TotalSeconds;
            switch (m_Pattern)
            {
                case Pattern.English:
                    m_TimeShow.text = TimeUtility.SecondsToHMS(Mathf.RoundToInt(lastSecond));
                    break;
                case Pattern.Chinese:
                    m_TimeShow.text = TimeUtility.SecondsToDHMSCHS(Mathf.RoundToInt(lastSecond));
                    break;
            }
        }
        public enum Pattern
        {
            English = 0,
            Chinese = 1,
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, November 11, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
namespace Snxxz.UI
{
    public class TimerBehaviour : MonoBehaviour
    {
        [SerializeField] protected Text m_TimeShow;
        public Text timeShow { get { return m_TimeShow; } }
        [SerializeField] Pattern m_Pattern = Pattern.English;
        protected DateTime endTime;
        Action onTime;
        float secondTimer = 0f;
        public void Begin(int seconds, Action _callBack = null)
        {
            endTime = TimeUtility.ServerNow + new TimeSpan(seconds * TimeSpan.TicksPerSecond);
            onTime = _callBack;
            if (endTime > TimeUtility.ServerNow)
            {
                this.gameObject.SetActive(true);
                UpdateTimeShow();
            }
            else
            {
                this.gameObject.SetActive(false);
            }
        }
        public void Stop()
        {
            endTime = DateTime.MinValue;
            onTime = null;
            this.gameObject.SetActive(false);
        }
        private void LateUpdate()
        {
            if (TimeUtility.ServerNow > endTime)
            {
                if (onTime != null)
                {
                    onTime();
                    onTime = null;
                }
                this.gameObject.SetActive(false);
            }
            else
            {
                secondTimer += Time.deltaTime;
                if (secondTimer > 1f)
                {
                    secondTimer = 0f;
                    UpdateTimeShow();
                }
            }
        }
        protected virtual void UpdateTimeShow()
        {
            var lastSecond = (float)(endTime - TimeUtility.ServerNow).TotalSeconds;
            switch (m_Pattern)
            {
                case Pattern.English:
                    m_TimeShow.text = TimeUtility.SecondsToHMS(Mathf.RoundToInt(lastSecond));
                    break;
                case Pattern.Chinese:
                    m_TimeShow.text = TimeUtility.SecondsToDHMSCHS(Mathf.RoundToInt(lastSecond));
                    break;
            }
        }
        public enum Pattern
        {
            English = 0,
            Chinese = 1,
        }
    }
}