| | |
| | | var animator = model.GetComponent<Animator>();
|
| | | if (animator != null)
|
| | | {
|
| | | var config = Config.Instance.Get<ModelResConfig>(id);
|
| | | var suffix = AnimatorControllerLoader.controllerUISuffix;
|
| | | var animatorController = AnimatorControllerLoader.LoadMobController(suffix, config.ResourcesName);
|
| | | if (animatorController != null)
|
| | | {
|
| | | animator.runtimeAnimatorController = animatorController;
|
| | | }
|
| | |
|
| | | animator.enabled = true;
|
| | | animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
|
| | | animator.Play(GAStaticDefine.State_IdleHash);
|
| | |
| | |
|
| | | public static GameObject LoadUIGodWeapon(int _type)
|
| | | {
|
| | | var prefab = UILoader.LoadPrefab(GeneralConfig.Instance.godWeaponMobs[_type]);
|
| | | var prefab = UILoader.LoadPrefab(GeneralDefine.godWeaponMobs[_type]);
|
| | | var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
|
| | | var model = pool.Request();
|
| | |
|
| | |
| | | {
|
| | | return;
|
| | | }
|
| | | if (!GeneralConfig.Instance.godWeaponMobs.ContainsKey(_type))
|
| | | if (!GeneralDefine.godWeaponMobs.ContainsKey(_type))
|
| | | {
|
| | | return;
|
| | | }
|
| | | var prefab = UILoader.LoadPrefab(GeneralConfig.Instance.godWeaponMobs[_type]);
|
| | | var prefab = UILoader.LoadPrefab(GeneralDefine.godWeaponMobs[_type]);
|
| | | var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
|
| | |
|
| | | var animator = _model.GetComponent<Animator>();
|