System/MainWin/SkillButton.cs
@@ -49,7 +49,7 @@ float timer = 0f; int skillId = 0; public void SetSkill(int skillId) public void Initialize(int skillId) { this.skillId = skillId; if (this.skillId == 0) @@ -73,6 +73,8 @@ DisplaySkillDynamicInfo(true); m_Selected.gameObject.SetActive(false); HideSkillTip(); this.enabled = true; } public void Dispose() @@ -87,6 +89,8 @@ { HideSkillTip(); } this.enabled = false; } public void AddDownListener(UnityAction _action)