Fight/GameActor/GA_Player.cs
@@ -134,6 +134,11 @@ SwitchWeapon(0); } if (SecondaryID == 0 || SecondaryID == uint.MaxValue) { SwitchSecondary(0); } ActorInfo.LV = m_H0434.LV; ActorInfo.familyName = m_H0434.FamilyName; ActorInfo.ReincarnationLv = m_H0434.ReincarnationLv;