System/BlastFurnace/GetEquipPathTips.cs
@@ -280,6 +280,8 @@ break; case 1: if(itemAttrData.isHavePutLimit) { realmTitleText.gameObject.SetActive(true); realmImg.gameObject.SetActive(true); realmTitleText.text = Language.Get("RealmLimit1"); @@ -304,6 +306,8 @@ { realmTitleText.color = UIHelper.GetUIColor(TextColType.Red); } } break; case 2: RefreshNeedPointUI();