| | |
| | | // ------------------------------------------------------------------------------ |
| | | // <autogenerated> |
| | | // This code was generated by a tool. |
| | | // Mono Runtime Version: 2.0.50727.1433 |
| | | // |
| | | // Changes to this file may cause incorrect behavior and will be lost if |
| | | // the code is regenerated. |
| | | // </autogenerated> |
| | | // ------------------------------------------------------------------------------ |
| | | |
| | | namespace TableConfig |
| | | { |
| | | using System; |
| | | using System.Collections.Generic; |
| | | |
| | | public partial class PetInfoConfig : ConfigBase, IConfigPostProcess |
| | | { |
| | | public static Dictionary<int, List<PetSkillLimit>> petSkillDict = new Dictionary<int, List<PetSkillLimit>>(); |
| | | |
| | | public void OnConfigParseCompleted() |
| | | { |
| | | List<PetSkillLimit> list = null; |
| | | if (!petSkillDict.TryGetValue(ID, out list)) |
| | | { |
| | | list = new List<PetSkillLimit>(); |
| | | petSkillDict.Add(ID, list); |
| | | } |
| | | var skills = ConfigParse.GetMultipleStr<int>(SkillID); |
| | | var skillUnlocks = ConfigParse.GetMultipleStr<int>(SkillUnLock); |
| | | |
| | | for (int i = 0; i < skills.Length; i++) |
| | | { |
| | | list.Add(new PetSkillLimit() |
| | | { |
| | | skill = skills[i], |
| | | lv = skillUnlocks[i], |
| | | }); |
| | | } |
| | | } |
| | | |
| | | public static void GetPetSkills(int petId, int lv, bool onlyAcitve, ref List<int> skills) |
| | | { |
| | | if (skills == null) |
| | | { |
| | | return; |
| | | } |
| | | skills.Clear(); |
| | | List<PetSkillLimit> list = null; |
| | | if (petSkillDict.TryGetValue(petId, out list)) |
| | | { |
| | | for (int i = 0; i < list.Count; i++) |
| | | { |
| | | if (lv < list[i].lv && onlyAcitve) |
| | | { |
| | | continue; |
| | | } |
| | | skills.Add(list[i].skill); |
| | | } |
| | | } |
| | | } |
| | | |
| | | public static int GetPetSkillCondition(int petId, int skillId) |
| | | { |
| | | List<PetSkillLimit> list = null; |
| | | if (petSkillDict.TryGetValue(petId, out list)) |
| | | { |
| | | for (int i = 0; i < list.Count; i++) |
| | | { |
| | | if (skillId == list[i].skill) |
| | | { |
| | | return list[i].lv; |
| | | } |
| | | } |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | public static bool TryGetPetIdBySkill(int skillId, out int petId) |
| | | { |
| | | petId = 0; |
| | | foreach (var key in petSkillDict.Keys) |
| | | { |
| | | var list = petSkillDict[key]; |
| | | for (int i = 0; i < list.Count; i++) |
| | | { |
| | | if (list[i].skill == skillId) |
| | | { |
| | | petId = key; |
| | | return true; |
| | | } |
| | | } |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | public struct PetSkillLimit |
| | | { |
| | | public int skill; |
| | | public int lv; |
| | | } |
| | | } |
| | | } |
| | | // ------------------------------------------------------------------------------
|
| | | // <autogenerated>
|
| | | // This code was generated by a tool.
|
| | | // Mono Runtime Version: 2.0.50727.1433
|
| | | // |
| | | // Changes to this file may cause incorrect behavior and will be lost if |
| | | // the code is regenerated.
|
| | | // </autogenerated>
|
| | | // ------------------------------------------------------------------------------
|
| | |
|
| | | namespace TableConfig
|
| | | {
|
| | | using System;
|
| | | using System.Collections.Generic;
|
| | |
|
| | | public partial class PetInfoConfig : ConfigBase, IConfigPostProcess
|
| | | {
|
| | | public static Dictionary<int, List<PetSkillLimit>> petSkillDict = new Dictionary<int, List<PetSkillLimit>>();
|
| | |
|
| | | public void OnConfigParseCompleted()
|
| | | {
|
| | | List<PetSkillLimit> list = null;
|
| | | if (!petSkillDict.TryGetValue(ID, out list))
|
| | | {
|
| | | list = new List<PetSkillLimit>();
|
| | | petSkillDict.Add(ID, list);
|
| | | }
|
| | | var skills = ConfigParse.GetMultipleStr<int>(SkillID);
|
| | | var skillUnlocks = ConfigParse.GetMultipleStr<int>(SkillUnLock);
|
| | |
|
| | | for (int i = 0; i < skills.Length; i++)
|
| | | {
|
| | | list.Add(new PetSkillLimit()
|
| | | {
|
| | | skill = skills[i],
|
| | | lv = skillUnlocks[i],
|
| | | });
|
| | | }
|
| | | }
|
| | |
|
| | | public static void GetPetSkills(int petId, int lv, bool onlyAcitve, ref List<int> skills)
|
| | | {
|
| | | if (skills == null)
|
| | | {
|
| | | return;
|
| | | }
|
| | | skills.Clear();
|
| | | List<PetSkillLimit> list = null;
|
| | | if (petSkillDict.TryGetValue(petId, out list))
|
| | | {
|
| | | for (int i = 0; i < list.Count; i++)
|
| | | {
|
| | | if (lv < list[i].lv && onlyAcitve)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | skills.Add(list[i].skill);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public static int GetPetSkillCondition(int petId, int skillId)
|
| | | {
|
| | | List<PetSkillLimit> list = null;
|
| | | if (petSkillDict.TryGetValue(petId, out list))
|
| | | {
|
| | | for (int i = 0; i < list.Count; i++)
|
| | | {
|
| | | if (skillId == list[i].skill)
|
| | | {
|
| | | return list[i].lv;
|
| | | }
|
| | | }
|
| | | }
|
| | | return 0;
|
| | | }
|
| | |
|
| | | public static bool TryGetPetIdBySkill(int skillId, out int petId)
|
| | | {
|
| | | petId = 0;
|
| | | foreach (var key in petSkillDict.Keys)
|
| | | {
|
| | | var list = petSkillDict[key];
|
| | | for (int i = 0; i < list.Count; i++)
|
| | | {
|
| | | if (list[i].skill == skillId)
|
| | | {
|
| | | petId = key;
|
| | | return true;
|
| | | }
|
| | | }
|
| | | }
|
| | | return false;
|
| | | }
|
| | |
|
| | | public struct PetSkillLimit
|
| | | {
|
| | | public int skill;
|
| | | public int lv;
|
| | | }
|
| | | }
|
| | | }
|