少年修仙传客户端代码仓库
client_Hale
2018-09-10 fb0345c8f9815f1b9f655d6363da3a9cedd3944f
System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -121,13 +121,15 @@
    public int currentMission { get; private set; }
    public int currentMissionState { get; private set; }
    public int GetNowTaskID { get; set; }
    public int GetNowTaskID { get; set; }//获取当前选中条的任务ID
    private bool AutomaticityBool = false;//控制是否自动进行自动任务
    private int retainTaskID = 0;
    private float BossDelayTimeint = 0;
    private List<int> FaBaoNPCIdList = new List<int>();//用于获取需要消失的法宝NPCID;
    public Vector3 UIeffectFabaoVec = new Vector3();//法宝NPC消失时获取的坐标
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    {
@@ -139,14 +141,14 @@
        StageManager.Instance.onStageLoadFinish += onStageLoadFinish;
        NPCInteractProcessor.s_NpcInteractEvent += NpcInterac;
        FaBaoNPCIdList.Clear();
        string strFabao = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("FaBaoNPCID").Numerical1;
        string strFabao = Config.Instance.Get<FuncConfigConfig>("FaBaoNPCID").Numerical1;
        string[] strFabaoNpcID = ConfigParse.GetMultipleStr(strFabao);//解析出数组|
        for (int i = 0; i < strFabaoNpcID.Length; i++)
        {
            FaBaoNPCIdList.Add(int.Parse(strFabaoNpcID[i]));
        }
        string BossDelayTime = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("BossDelayTime").Numerical1;
        string BossDelayTime = Config.Instance.Get<FuncConfigConfig>("BossDelayTime").Numerical1;
        BossDelayTimeint = float.Parse(BossDelayTime);
    }
@@ -183,8 +185,12 @@
    public void OnPlayerLoginOk()
    {
        GlobalTimeEvent.Instance.secondEvent -= secondEvent;
        GlobalTimeEvent.Instance.secondEvent += secondEvent;
        AutomaticityBool = true;
    }
    private void onStageLoadFinish()//地图切换时调用
    {
@@ -203,7 +209,11 @@
    {
        try
        {
            var pytaskM = ConfigManager.Instance.GetTemplate<PyTaskConfig>(MissionID);
            if (AutomaticityBool && MissionState!=3)
            {
                TaskupToDate = MissionID;
            }
            var pytaskM = Config.Instance.Get<PyTaskConfig>(MissionID);
            if (pytaskM == null)
            {
                return;
@@ -264,7 +274,7 @@
        }
        catch (Exception ex)
        {
            DesignDebug.Log(ex);
            DebugEx.Log(ex.StackTrace);
        }
    }
@@ -286,6 +296,10 @@
    void DefaultDialogue()//关于打开默认对话界面
    {
        if (NewBieCenter.Instance.inGuiding || ModelCenter.Instance.GetModel<TreasureModel>().newGotShowing)
        {
            return;
        }
        bool IsOpenMain = WindowCenter.Instance.CheckOpen<MainInterfaceWin>();
        if (!WindowCenter.Instance.CheckOpen<DefaultDialogueBoxWin>() && IsOpenMain)
        {
@@ -304,7 +318,7 @@
        {
            return;
        }
        var config = ConfigManager.Instance.GetTemplate<StoryMissionsConfig>(taskID);
        var config = Config.Instance.Get<StoryMissionsConfig>(taskID);
        bool IsOpenMain = WindowCenter.Instance.CheckOpen<MainInterfaceWin>();
        var treasureStageUpShow = ModelCenter.Instance.GetModel<TreasureModel>().treasureStageUpShow;
        if (config != null)
@@ -369,10 +383,10 @@
    void AddMission(int MissionID, int MissionState, int DiscriptionIndex)//添加任务
    {
        var config = ConfigManager.Instance.GetTemplate<PyTaskConfig>(MissionID);
        var config = Config.Instance.Get<PyTaskConfig>(MissionID);
        if (config == null)
        {
            DesignDebug.LogError(MissionID + "表格中不存在此任务ID");
            DebugEx.LogError(MissionID + "表格中不存在此任务ID");
            return;
        }
@@ -723,7 +737,7 @@
    void TaskChanges(int MissionID, int MissionState, int DiscriptionIndex)//存在的任务的修改
    {
        var pytaskM = ConfigManager.Instance.GetTemplate<PyTaskConfig>(MissionID);
        var pytaskM = Config.Instance.Get<PyTaskConfig>(MissionID);
        if (pytaskM == null)
            return;
        allMissionDict[MissionID].Time = DateTime.Now;
@@ -844,9 +858,14 @@
            {
                if (MainTaskDic.ContainsKey(_MissionId) && MainCardLevelChange != null && _DictValue == 0)
                {
                    if (IsGetOnBool)
                    {
                        GetNowTaskID = _MissionId;
                    }
                    MainCardLevelChange(_MissionId);
                }
            }
        }
        else
@@ -860,9 +879,16 @@
                    {
                        CardLevelChange(_MissionId);
                    }
                    if (MainTaskDic.ContainsKey(_MissionId) && MainCardLevelChange != null)
                    {
                        MainCardLevelChange(_MissionId);
                    if (MainTaskDic.ContainsKey(_MissionId))
                    {
                        if (IsGetOnBool)
                        {
                            GetNowTaskID = _MissionId;
                        }
                        if (MainCardLevelChange != null)
                        {
                            MainCardLevelChange(_MissionId);
                        }
                    }
                }
            }
@@ -982,15 +1008,6 @@
                    }
                }
            }
            //if (_NpcID == allMissionDict[key].LightList.NpcId)
            //{
            //    if (allMissionDict[key].LightList.StateLight > Light)
            //    {
            //        Light = allMissionDict[key].LightList.StateLight;
            //    }
            //}
        }
        return Light;
@@ -1009,7 +1026,6 @@
                    return;
                }
            }
        }
        if (FairyAuDic.Count != 0)
        {
@@ -1023,8 +1039,6 @@
                }
            }
        }
    }
    public void DailyBountyMove()//日常赏金任务
    {
@@ -1039,7 +1053,6 @@
                    return;
                }
            }
        }
        if (BountyDic.Count != 0)
        {
@@ -1053,7 +1066,6 @@
                }
            }
        }
    }
@@ -1076,7 +1088,6 @@
                }
            }
        }
    }
    private int Autotasking(int taskID)
@@ -1140,7 +1151,6 @@
                        return;
                    }
                }
            }
            else if (FairyAuDic.ContainsKey(_taskID))//仙盟任务
            {
@@ -1171,7 +1181,7 @@
        }
        catch (Exception ex)
        {
            DesignDebug.Log(ex);
            DebugEx.Log(ex);
        }
    }
@@ -1244,7 +1254,6 @@
                {
                    break;
                }
                if (MapTransferUtility.Instance.MapTransferDoType != MapTransferUtility.E_MapTransferDoType.None)
                {
                    break;
@@ -1293,14 +1302,14 @@
            {
                // GetNowTaskID = _taskID;
                string _strTest = allMissionDict[_taskID].InforList;
                string strTask = TaskAllocation.Instance.GetTaskInfo(ConfigManager.Instance.GetTemplate<TASKINFOConfig>(_strTest).show_writing, _taskID);
                string strTask = TaskAllocation.Instance.GetTaskInfo(Config.Instance.Get<TASKINFOConfig>(_strTest).show_writing, _taskID);
                HrefAnalysis.Inst.ExcuteHrefEvent(strTask);
                DropItemManager.StopMissionPickup = false;
            }
        }
        catch (Exception ex)
        {
            DesignDebug.Log(ex);
            DebugEx.Log(ex);
        }
    }
@@ -1367,7 +1376,6 @@
                    GA_NpcFunc.SetNpcFuncVisible(Npcid, true);
                }
            }
        }
    }
@@ -1408,12 +1416,12 @@
    private bool IsDungeon()//判断是否在副本中
    {
        var mapId = PlayerDatas.Instance.baseData.MapID;
        var mapConfig = ConfigManager.Instance.GetTemplate<MapConfig>(mapId);
        var mapConfig = Config.Instance.Get<MapConfig>(mapId);
        return mapConfig != null && mapConfig.MapFBType != 0;
    }
    public bool IsGather(int npdId)//是否能采集NPC
    {
        var taskListConfig = ConfigManager.Instance.GetTemplate<TaskListConfig>(currentMission);
        var taskListConfig = Config.Instance.Get<TaskListConfig>(currentMission);
        if (taskListConfig != null)
        {
            int[] collectNPCList = taskListConfig.CollectNPC;
@@ -1466,7 +1474,7 @@
        {
            var mapModel = ModelCenter.Instance.GetModel<MapModel>();
            var point = mapModel.GetRecommendHangPoint();
            var config = ConfigManager.Instance.GetTemplate<MapEventPointConfig>(point);
            var config = Config.Instance.Get<MapEventPointConfig>(point);
            MapTransferUtility.Instance.MoveToNPC(config.NPCID);
        }
@@ -1489,7 +1497,6 @@
        {
            return -1;
        }
    }
    public int GetQuestState(int _taskId)
@@ -1503,5 +1510,35 @@
            return -1;
        }
    }
    //--------主要用于记录任务列表选中条的智能性 (-_-||)
    public int TaskupToDate = 0;//获取最新任务ID
    public int GetOnTaskId = 0;
    public bool IsGetOnBool = false;
    private  int NeedTime = 10;
    private DateTime dateTimeA;
    public void  GetTaskGetOnNow(int TaskID, string DictKey)//记录下信息字典的ID
    {
        string key1Str = "on_kill_" + TaskID;
        string key2Str = "get_byid_" + TaskID;
        if (TaskID > 1 && (key1Str== DictKey || key2Str== DictKey))
        {
            GetOnTaskId = TaskID;
            dateTimeA =DateTime.Now;
        }
    }
    private void secondEvent()
    {
        TimeSpan timeS =DateTime.Now- dateTimeA;
        int timeSend = timeS.Seconds;
        if (timeSend >= NeedTime)
        {
            IsGetOnBool = true;
            GetOnTaskId = GetNowTaskID;//获取当前选中的ID
        }
        else
        {
            IsGetOnBool = false;
        }
    }
}