| | |
| | | /// <summary>
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| | | /// 获取排序后的装备位顺序
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| | | /// </summary>
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| | | List<int> orderlist = new List<int>();
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| | | Dictionary<int, ItemModel> equipDict;
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| | | public List<int> GetEquipOrderlist(SuitType type)
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| | | {
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| | | orderlist.Clear();
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| | | List<int> orderlist = new List<int>();
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| | | SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.rptEquip);
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| | | if (singlePack == null)
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| | | {
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| | |
| | | return;
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| | |
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| | | redSuitType = EquipSuitTips.E_SuitType;
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| | | List<int> orderPlacelist = new List<int>();
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| | | orderPlacelist.AddRange(orderlist);
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| | | List<int> orderPlacelist = GetEquipOrderlist(redSuitType);
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| | | orderPlacelist.Sort(CompareSuitLV);
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| | |
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| | | for (int i = 0; i < orderPlacelist.Count; i++)
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| | |
| | | break;
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| | | }
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| | |
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| | | List<int> orderPlacelist = new List<int>();
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| | | GetEquipOrderlist(redSuitType);
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| | | orderPlacelist.AddRange(orderlist);
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| | | List<int> orderPlacelist = GetEquipOrderlist(redSuitType);
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| | | orderPlacelist.Sort(CompareSuitLV);
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| | |
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| | | for (int i = 0; i < orderPlacelist.Count; i++)
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