少年修仙传客户端代码仓库
client_linchunjie
2018-12-27 fc4dae35fe3769766d62ee45647418bbfd31c96c
System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -58,9 +58,9 @@
public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
    CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
    public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();
    public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem();
    public Dictionary<int, List<Item_Class>> SeasonRewardConfigDic = new Dictionary<int, List<Item_Class>>();
    public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();//段位奖励
    public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem();//赛季奖励
    public Dictionary<int, List<Item_Class>> SeasonRewardConfigDic = new Dictionary<int, List<Item_Class>>(); //赛季奖励
    public Dictionary<ZoneRankingStruct, Dictionary<int, RankingInformationClass>> ZoneRankingDic = new Dictionary<ZoneRankingStruct, Dictionary<int, RankingInformationClass>>();
    public Action CrossRealmPKAwardStateUpdate;//领取奖励刷新
    public Action RankInformationUpdate;//排行榜刷新
@@ -115,7 +115,7 @@
                seasonAwardClass.DanLv = _config.DanLV;
                seasonAwardClass.Name = _config.Name;
                seasonAwardClass.Score = _config.LVUpScore;
                var _jsonData = LitJson.JsonMapper.ToObject(_config.SeasonAwardList);
                var _jsonData = LitJson.JsonMapper.ToObject(_config.DanLVAwardList);
                List<Item_Class> itemClassList = new List<Item_Class>();
                for (int j = 0; j < _jsonData.Count; j++)
                {