Fight/Stage/MapEditor/GuideDialogueWin.cs
@@ -153,7 +153,12 @@ npcContent.text = m_DialogConfig.content; var npcConfig = Config.Instance.Get<NPCConfig>(m_DialogConfig.npcId); UI3DModelExhibition.Instance.ShowNPC(m_DialogConfig.npcId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, npcIcon, false, true); var data = new UI3DModelExhibition.UI3DNPCExhibitionData() { npcId = m_DialogConfig.npcId, isDialogue = true, }; UI3DModelExhibition.Instance.ShowNPC(npcIcon, data); } if (m_DialogConfig.TalkID != 0)