Fight/Actor/AI/AI_Npc_198.cs
@@ -62,6 +62,7 @@ var _nextForawrd = Random.rotation * m_Owner.Forward; var _randomDis = Random.Range(0, m_Owner.NpcConfig.Sight * .5f); m_Dest = m_Owner.BornPos + _nextForawrd * _randomDis; GActor.TryGetValidPos(m_Dest, ref m_Dest); m_RunAwayStep = 1; break; case 1: