Fight/Actor/HeroBehaviour.cs
@@ -887,6 +887,8 @@ if (_target.ActorInfo.RealHp <= _hurtValue) { if (_clientNpc.NpcConfig.AIType != 198) { _target.KillerServerInstID = m_Hero.ServerInstID; _target.ActorInfo.serverDie = true; GAMgr.Instance.ServerDie(_target.ServerInstID); @@ -906,6 +908,7 @@ { ClientSceneManager.Instance.NpcDead(_clientNpc.belongEventID, _clientNpc, _clientNpc.NpcConfig.NPCID); } } // 前期战斗只发送石头人的 //if (1000 == _target.NpcConfig.NPCID) //{