| | |
| | | [SerializeField] ScrollRect m_RewardsScroll;
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| | | [SerializeField] Text m_ExitTimer;
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| | | [SerializeField] HorizontalLayoutGroup m_RewardLayout;
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| | | [SerializeField] Transform m_ContainerFirst;
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| | | [SerializeField] Transform m_ContainerOther;
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| | | [SerializeField] ButtonEx m_Exit;
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| | |
|
| | | List<DemonJarRewardBehaviour> m_Items = new List<DemonJarRewardBehaviour>();
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| | |
| | | timer = 0f;
|
| | | m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
|
| | | m_ExitTimer.gameObject.SetActive(true);
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| | |
|
| | | bool isFirst = model.dungeonResult.ownerID == PlayerDatas.Instance.PlayerId;
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| | | m_ContainerFirst.gameObject.SetActive(isFirst);
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| | | m_ContainerOther.gameObject.SetActive(!isFirst);
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| | |
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| | | m_ContainerPoivt.gameObject.SetActive(true);
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| | |
|
| | | DisplayRewards();
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