Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -90,6 +90,8 @@ } } public Vector3 lastDeadPos { get; private set; } public void NpcDead(int eventID, GActor npc, int npcID) { if (eventID < 0 || npc == null) @@ -110,6 +112,8 @@ m_EventActorDict[eventID].Remove(npc); } } lastDeadPos = npc.Pos; } public void Handle_0820(H0820_tagMissionDict package)