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| | | public static event Delegate_Ha339 Event_Ha339;//灵兽魂石
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| | | public delegate void Delegate_H0704();
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| | | public static event Delegate_H0704 Event_H0704Add;//灵宠添加(进阶)
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| | | public static Action Event_H0704Update;//灵宠刷新
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| | | public static Action<int> Event_H0704Update;//灵宠刷新
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| | | public delegate void SpiritPetPlay(int _toPlay = 0);//宠物是否出战
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| | | public static event SpiritPetPlay Event_SpiritPetPlay;
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| | | public int PetNow = 0;//用来保存出战的灵宠
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| | |
| | | _DicPetBack[petId].ItemPlace = petIndex;
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| | | if (Event_H0704Update != null && IsOk)
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| | | {
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| | | Event_H0704Update();
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| | | Event_H0704Update(petId);
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| | | }
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| | | if (_DicPetBack[petId].PetStatus == 1)
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| | | {
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